#115682: "Elo calculation with losers_not_ranked is wrong"
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Τι συνέβη; Επιλέξτε από τα παρακάτω
Ελέγξτε αν υπάρχει ήδη αναφορά για το ίδιο θέμα
Εάν ναι, παρακαλούμε ΨΗΦΙΣΤΕ για αυτήν την αναφορά. Στις εκθέσεις με τις περισσότερες ψήφους δίνεται προτεραιότητα!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Λεπτομερής περιγραφή
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• Παρακαλούμε κάντε αντιγραφή/επικόλληση του μηνύματος που βλέπετε στην οθόνη σας, αν υπάρχει.
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". -
• Παρακαλώ εξηγήστε τι θέλατε να κάνατε, τι κάνατε και τι συνέβη
-
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v122
-
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις ένα screenshot αυτού του bug (καλή πρακτική), μπορείς να χρησιμοποιήσεις μια υπηρεσία φιλοξενίας εικόνων της επιλογής σου (για παράδειγμα snipboard.io) για να το ανεβάσεις και να αντιγράψεις/επικολλήσεις τον σύνδεσμο εδώ. είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v122
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v122
-
• Τι εμφανιζόταν στην οθόνη όταν σταμάτησε (Κενή οθόνη; Μέρος του περιβάλλοντος του παιχνιδιού; Μήνυμα σφάλματος;)
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v122
-
• Ποιο μέρος των κανόνων δεν έγινε σεβαστό από την μετατροπή του παιχνιδιού για την BGA
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". -
• Είναι η παραβίαση των κανόνων ορατή στην αναπαραγωγή του παιχνιδιού; Αν ναι, σε ποια κίνηση;
-
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v122
-
• Ποια ήταν η δράση του παιχνιδιού που ήθελες να κάνεις;
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". -
• Τι προσπαθείτε να κάνετε για να ενεργοποιείσετε αυτήν την ενέργεια του παιχνιδιου;
-
-
• Τι συνέβη όταν προσπαθήσατε να το κάνετε αυτό (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v122
-
• Σε ποια φάση του παιχνιδιού προέκυψε το πρόβλημα (ποιά ήταν η τρέχουσα οδηγία στο παιχνίδι);
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". -
• Τι συνέβη όταν προσπαθήσατε να κάνετε κάποια ενέργεια στο παιχνίδι (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
-
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v122
-
• Παρακαλούμε περιγράψτε το πρόβλημα απεικόνισης που έχετε. Αν έχεις ένα screenshot αυτού του bug (καλή πρακτική), μπορείς να χρησιμοποιήσεις μια υπηρεσία φιλοξενίας εικόνων της επιλογής σου (για παράδειγμα snipboard.io) για να το ανεβάσεις και να αντιγράψεις/επικολλήσεις τον σύνδεσμο εδώ.
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v122
-
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις ένα screenshot αυτού του bug (καλή πρακτική), μπορείς να χρησιμοποιήσεις μια υπηρεσία φιλοξενίας εικόνων της επιλογής σου (για παράδειγμα snipboard.io) για να το ανεβάσεις και να αντιγράψεις/επικολλήσεις τον σύνδεσμο εδώ. είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v122
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
This setting does not have the intended effect with regards to Elo calculation.
en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Only_%22winners%22_and_%22losers%22
en.doc.boardgamearena.com/Game_meta-information:_gameinfos.inc.php#Losers_not_ranked_between_themselves
Coup is used as the example in the docs, so let's use that. Here is a random, recent Coup table: boardgamearena.com/table?table=478182531
I realized that the detailed Elo caluclations are unavailable from Game result pages eventually so here are images saved: imgur.com/a/5WPXjTR
When summing up all Elo exchanges that would otherwise have happened, Victor Araujo should end up with a net positive, since they were the lowest Elo at the table and they tied with several other players with higher Elo. However, the losers_not_ranked setting sets his Elo change to +0, with the (very misleading) message "You cannot win ELO from teammates on a loss" (the other losers are not his teammates).
OK, so far you might think this is the exact intent of the losers_not_ranked setting, as the docs say, "When calculating ELO points, if there is at least one "Loser", no "victorious" player can lose ELO points, and no "losing" player can win ELO point."
But, now look at the Elo breakdown for Cheddar C. **Cheddar C loses 2.41 Elo for tying with Victor Araujo.** And yet, Victor Araujo was not able to gain any Elo on the other side of that exchange.
This is what does not make any sense. The way it is implemented, the losers lose "too much" Elo in total, they lose points that are not transferred to anyone else. Every time you play a game of Coup and is not the winner, you lose Elo to the other losers with lower Elo than you, but some of that Elo "disappears" and is not awarded to them. Games with this setting enabled will be intrinsically lower on Elo among the player pool than regular ranked games, which surely is not the intention?
Proposed fix:
If losers_not_ranked = true, each Winner should exchange Elo only with each Loser. No other player pairs should exchange Elo - Winners should not exchange Elo with other winners and losers should not exchange Elo with other losers. These should not be summed up and then capped, they should not be part of the sum to begin with.
This would preserve the intention of the setting - winners cannot net lose Elo and losers gannot net gain Elo. But it would do so in a more intuitive and expected way, that does not make extra Elo "disappear". • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v122
Ιστορικό αναφορών
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Πρόσθεσε κάτι σε αυτήν την αναφορά
- Άλλο ID τραπεζιού/ ID κίνησης
- Το F5 έλυσε το πρόβλημα;
- Το πρόβλημα εμφανιζόταν αρκετές φορες;Παντού ; Τυχαία;
- Αν έχεις ένα screenshot αυτού του bug (καλή πρακτική), μπορείς να χρησιμοποιήσεις μια υπηρεσία φιλοξενίας εικόνων της επιλογής σου (για παράδειγμα snipboard.io) για να το ανεβάσεις και να αντιγράψεις/επικολλήσεις τον σύνδεσμο εδώ.
