Fair of the Agricultural Questions
2042… Bad time for agricultural subsidies... To fuel up their tractors, farmers invented a new trash TV competition. Improbable mix of Monster Truck, mexican wrestling and agricultural fair, the Ultimate Farming Championship (UFC for connoisseurs). This new sport quickly found its place in this devastated audiovisual landscape.
In 2043, to celebrate the first UFC season, the productors have organised this Faire of the Agricultural Questions!
You'll find thereafter :
- Rules reminders and clarifications
- Precisions about Crazy Bonus
- Your questions (this Faq will be updated on a regular basis)
First some useful links:
- VIDEO RULES IN 6'42" (New version 2020! In french but you can activate subtitles)
- OFFICIAL RULES in pdf
- VARIANTES
- GAME STORES
- ASSEMBLY INSTRUCTIONS
- MAKERS' CORNER
- AUTHORS' FACEBOOK PAGE (where you can send your questions, remarks, crazy pictures… PM or directly on the page)
- THE FREAKY 42'S WEB SITE
- THE FREAKY 42'S FACEBOOK PAGE (don't miss future projects)
- CRAZY FARMERS ON BOARDGAMEARENA to play online (look for iquentin and thinkb4coding to play with us!)
Field
Can I take back plots from an opponent?
Does the initial plot have anything special?
Fence
No fence on the border of my field?
What should I do when I have no fence left?
When I have only 1 or 2 fences behind me, is the starting point protected?
What if I pull a fence all around my field and connect it back to itself before going back to my field?
Help! An opponent took the plot where my fence was connected! My fence is now dangling!
Moves
Practical case: What happens if I use, during my turn, A Nitro+2 bonus and a fence acceleration to go back in my field (with a distance of 4)? Can I make 2 more moves once back home?
And what if I don't want to make my 3 moves?
Can I move inside (or on the border of) my field?
What if we repeat endlessly the same moves and nobody wants to concede?
Ok, moves are mandatory. But what if no move is possible?
When I already used 4 moves, can I play a Nitro+2 bonus, even if it gives only one extra move?
When someone plays 2 Rut bonus against me, do I have 0 moves?
Can I go on the same crossroad as another tractor?
When I go back on the same path just after an annexation, in the same turn, does it cancel the annexation?
Powerless
How can I go back in my field when the opponent's fence is on the way?
Remark: as soon as you reach your field, you can cut opponents' fence again, hence, when you reconnect to your field at a crossroad occupied by an opponent's fence, it's cut instantly.
What happens when the game ends just after my fence has been cut?
Concepts
The common plot stack for 2 players, How does it work?
Rares cases
What happens? I'm INSIDE one of my fallow land with a fence that starts from my main field.
Even more involved: what if my fence goes through my fallow land and an opponent cuts it? Can I keep a part of my fence that now starts from the fallow land (that becomes a main field in the process)?
Bonus cards
Can I play a bonus card as soon as I draw it?
Can I place 2 Hay Bales on the same path?
Can I use 2, or 3 Helicopters in a single turn?
Does an Helicopter move cost one standard move?
Can I cross a fence (without cutting) just after an Helicopter card?
Does the High Voltage protect also the starting point of my fence?
I don't understand well which plots can be taken with a Bribe card?
- The target plot must be in contact with your own field (main field or fallow land),
- The target plot must not contain a barn,
- The target plot must not be the starting point of the owners fence,
- The owner must not be on the border the target plot,
- and finally, the game cannot be over by the immediate effect of the bribe (or any other bonus card by the way).
Does the Watchdog protect fallow lands? And does it protect against Bribe?
Crazy Bonus
Can I place the hay bale for a Blockade on a crossroad on the border of the board ?
Group stages
When a tractor gets close to a stage, the player takes a bonus card. But what happens if they move along the stage?

Mad Cow mode
Is there a limited number of plots for the Mad Cow mode?
When the mad cow moves, does she follow the path of the arrow on the card or does she just go on the destination tile with a new orientation?
Starting from the following position:

Here is for each move type the final position and orientation:








When the path between the starting tile and the destination tile contains an obstacle, the mad cow has to be reoriented. If it contains a fence that is not protected, the fence is cut.
I didn't really get how the Mad Cow places their Hay Bales.

In co-op mode, which fence should we take into account to determine bonus backlash mode?
Can the Mad Cow win with a Bribe?
The Mad Cow uses an Helicopter. Can it cut my fence just after?
In coop mode, you can close a fence with multiple players. Is it possible to connect to the last two fences of a partner? Do the partner fence disapear?


