Fair of the Agricultural Questions

2042… Bad time for agricultural subsidies... To fuel up their tractors, farmers invented a new trash TV competition. Improbable mix of Monster Truck, mexican wrestling and agricultural fair, the Ultimate Farming Championship (UFC for connoisseurs). This new sport quickly found its place in this devastated audiovisual landscape.

In 2043, to celebrate the first UFC season, the productors have organised this Faire of the Agricultural Questions!

You'll find thereafter :

  • Rules reminders and clarifications
  • Precisions about Crazy Bonus
  • Your questions (this Faq will be updated on a regular basis)

First some useful links:

Field

Can I take back plots from an opponent?

Yes, it's even highly advised. You can pull a fence through an opponent's field and take or take back plots.

Does the initial plot have anything special?

No, nothing special.

Fence

No fence on the border of my field?

Exactly, fences are useless on the border (as well as inside) your field (except for fallow lands of course!). Besides, as soon as you take over plots, the fence becomes the border and is therefore removed.

What should I do when I have no fence left?

There are officially 24 fences max (20 for 3 or 4 players). Beyond that, you cannot pull more fences. You have to go back and find a shorter path. But you can, if you wish and decide before starting the game, play with a (virtually) infinite number of fences, like on BoardGameArena.

When I have only 1 or 2 fences behind me, is the starting point protected?

Yes, Fence protection (2 fences on 3 crossroads) also protects the starting point if included, which is always the case when you have 1 or 2 fences.

What if I pull a fence all around my field and connect it back to itself before going back to my field?

It's like for a simple loop, the part that makes a loop is removed. There is no annexation.

Help! An opponent took the plot where my fence was connected! My fence is now dangling!

Yes, that's sad. Your fence is removed, as if it had been cut, even if you had played High Voltage.

Moves

Practical case: What happens if I use, during my turn, A Nitro+2 bonus and a fence acceleration to go back in my field (with a distance of 4)? Can I make 2 more moves once back home?

First, the limit of 5 moves applies, so the Nitro+2 is worth only +1. However, the 5 moves (3 basic moves + 1 acceleration + 1 for the Nitro) have to be done. So after 4 moves to go back in the field, there is 1 move left to be done.

And what if I don't want to make my 3 moves?

All moves are mandatory! However you can go back. Si, if you have for instance 5 moves, you can virtually make 1 or 3 moves, but not 2 or 4.

Can I move inside (or on the border of) my field?

Yes, you just don't pull fences. Place fences only when you get out.

What if we repeat endlessly the same moves and nobody wants to concede?

Like in chess, when a position is repeated 3 times, the game ends in a tie. This rule is called tie by repetition.

Ok, moves are mandatory. But what if no move is possible?

Right, it can happen that no move is possible. When you're blocked by: a hay bale, a protected fence, an opponent's tractor… Then your moves are lost and you stay where you are.

When I already used 4 moves, can I play a Nitro+2 bonus, even if it gives only one extra move?

Yes, 4+2 = 6, but 5 max so 1 move is lost.

When someone plays 2 Rut bonus against me, do I have 0 moves?

Yes, 3 - 4 = -1, but I cannot do -1 move so I don't move. And if I play Nitro+2 bonus to move nonetheless? → I do 3 - 4 + 2 = 1 move.

Can I go on the same crossroad as another tractor?

No. Never 2 tractors in the same place. A crossroad with a tractor is occupied, and impassable by any other tractor. With or without fence. Even is co-op mode.

When I go back on the same path just after an annexation, in the same turn, does it cancel the annexation?

No. Annexation is acquired at the very moment when the tractor is in contact with the field.

Powerless

How can I go back in my field when the opponent's fence is on the way?

When powerless, you cannot cut opponents' fences, but you can cross or stay on them, except for the last 2 protected fences behind the opponent's tractors. You can also go back instantly using an Helicopter.
Remark: as soon as you reach your field, you can cut opponents' fence again, hence, when you reconnect to your field at a crossroad occupied by an opponent's fence, it's cut instantly.

What happens when the game ends just after my fence has been cut?

Excellent question! When your fence is cut, you're most often disconnected from your field. So, you're momentarily without a main field (see Fallow land). Now, the score is at all time equal to the size of the main field, which means: ZERO! Be careful, this is a way for a player that has a lower score to win on a nasty trick.

Concepts

The common plot stack for 2 players, How does it work?

In a 2 players game, you share a single stack of (reversible) plots. There is a communicating vessels mechanism: annexing empty plots leads BOTH players nearer the end of the game.

Rares cases

What happens? I'm INSIDE one of my fallow land with a fence that starts from my main field.

Ah! This is an interesting case. Actually, the fallow land still belongs to you, but is useless as long as you did not take back the plots that connect it to your main field. It is inactive and behaves for you as an empty plot. You can move on the border or inside if you want. This is the only case where you can have a fence bordering your own plots. Whatever happens, you'll have to go back in contact to your main field to finish an annexation.

Even more involved: what if my fence goes through my fallow land and an opponent cuts it? Can I keep a part of my fence that now starts from the fallow land (that becomes a main field in the process)?

No, the fence is cut, it disappears totally. It can lead to a main field/fallow land switch, but the fence is lost anyway.

Bonus cards

Can I play a bonus card as soon as I draw it?

Yes.

Can I place 2 Hay Bales on the same path?

No.

Can I use 2, or 3 Helicopters in a single turn?

As much as you wish. And combined with other bonus cards if you want.

Does an Helicopter move cost one standard move?

No, it's free.

Can I cross a fence (without cutting) just after an Helicopter card?

No, after an Helicopter, you can assume that opponents fences are indestructible and uncrossable on their full length until the end of your turn.

Does the High Voltage protect also the starting point of my fence?

Yes. But there is still a way to cut it: when an opponent takes the plot where your fence starts.

I don't understand well which plots can be taken with a Bribe card?

The Bribe has many restrictions because corruption is bad, and must remain discreet. Here are the conditions to use it:
  • The target plot must be in contact with your own field (main field or fallow land),
  • The target plot must not contain a barn,
  • The target plot must not be the starting point of the owners fence,
  • The owner must not be on the border the target plot,
  • and finally, the game cannot be over by the immediate effect of the bribe (or any other bonus card by the way).
By “immediate effect”, we mean when the Bribe is used to take directly the last plot needed to win, this is forbidden. However, if the Bribe is used to take a plot that closes a fence, which then causes an annexation which ends the game, the Bribe did not cause the end of the game by immediate effect. There were intermediate effects, thus the Bribe is allowed.

Does the Watchdog protect fallow lands? And does it protect against Bribe?

Yes and yes. Good dog.

Crazy Bonus

Can I place the hay bale for a Blockade on a crossroad on the border of the board ?

Yes, wherever you want, even the border. It's even allowed to lock an opponent, it's for one turn only!

Group stages

When a tractor gets close to a stage, the player takes a bonus card. But what happens if they move along the stage?

Group stages drive farmers completely crazy. And since the volume is pushed to the max, they take effect one path away (crossroads marked with a star on the schema). For each move on one of these crossroads, the player draws a bonus card and must play it immediately or discard it if not applicable instantly. That's a big load of bonus, so be sure the others won't benefit before you do!

Mad Cow mode

Is there a limited number of plots for the Mad Cow mode?

No. It's not a problem since it's really hard to reach. But if it happens to you, use plots of other colors to end the game (and send us your score, it should be impressive!).

When the mad cow moves, does she follow the path of the arrow on the card or does she just go on the destination tile with a new orientation?

The mad cow only takes the destination parcel. On a U-Turn, she takes the parcel behind her and is now in the opposit direction.

Starting from the following position:

Here is for each move type the final position and orientation:

forward
slide left
slide right
turn left
turn right
rear left
rear right
u-turn

When the path between the starting tile and the destination tile contains an obstacle, the mad cow has to be reoriented. If it contains a fence that is not protected, the fence is cut.

I didn't really get how the Mad Cow places their Hay Bales.

Here is a picture to help you, it should make it more obvious.

In co-op mode, which fence should we take into account to determine bonus backlash mode?

Use the total length of all players' fences.

Can the Mad Cow win with a Bribe?

No, the cow is limited to the same constraints as players. Moreover, if it cannot play a Bribe, the card is discarded.

The Mad Cow uses an Helicopter. Can it cut my fence just after?

Yes, it's a cow.

In coop mode, you can close a fence with multiple players. Is it possible to connect to the last two fences of a partner? Do the partner fence disapear?

Yes, you can close on the last two fences of a partner, but not on their tractor. You have to remove any fence along plots of the main field.