NekonyancerYou are a [blue]*siren*[/blue], luring hapless sailors to their doom. Unfortunately, some other siren has intruded on your territory and is trying to steal prey that is rightfully yours!
*The first one to bring four sailors home is the winner!*3archivecontrol_editmode_centercomment000
NekonyancerThis pawn represents [blue]*your siren*[/blue]. She has two rings around her, representing her *hypnotic power.*
The yellow square she is in is her *lair.*4cns_tile_66000cns_tile_66 6
NekonyancerThese ten pawns are helpless *sailors*, floating in the water. Apparently, you and your opponent have already gotten them to crash their ship.
As you can see, five of the sailors have rings matching your color. That means they're *already under your sway.* The other five are controlled by your opponent... για τώρα.5cns_tile_11000cns_tile_15 6 cns_tile_24 6 cns_tile_26 6 cns_tile_33 6 cns_tile_35 6 cns_tile_42 6 cns_tile_44 6 cns_tile_51 6 cns_tile_53 6 cns_tile_62 6
NekonyancerYou'll get 2 actions on each turn. These actions can be used to:
*- Move your siren*
*- Move a sailor you control*
*- Control a sailor* (by giving a ring)
*- Free a sailor* (by reclaiming a ring)
You may do the same action twice, if you choose.6archivecontrol_editmode_centercomment000
NekonyancerΕίσαι ο πρώτος παίκτης.
Like many other games, Canosa balances the first-player advantage by allowing *only one action on the first turn.*7archivecontrol_editmode_centercomment000
NekonyancerLet's use our action to *move our siren!*
[green][tip] Sirens can move one space in *any* direction, even diagonally. [/green]
*First, click on your siren.*
Note the green squares that appear. They indicate the squares you can move to with this action.
*Click on square E5 to move there.*8archivecontrol_editmode_centercomment010cns_tile_55 18 cns_tile_66 17
NekonyancerThe strategy of this game revolves around blocking your opponent's movement options. Let's get right up in their face!
*First, click on your siren.*
*Click on D5 to move there.*1archivecontrol_editmode_centercomment61a20ef25eb1a10cns_tile_45 18 cns_tile_55 17
NekonyancerNow let's move diagonally, squeezing between those two sailors.
*Click on your siren, then on C4 to move there.*1archivecontrol_editmode_centercomment61a2db5bc4fda10cns_tile_34 18 cns_tile_45 17
NekonyancerAlright, we've restricted some of our opponent's movement options. Let's try enchanting a sailor!
*Click on your siren.*
Note that the spots sailors are on are green, meaning that you can perform an action there. These spots, though, have *rings in the corners.*
If you choose one of them, you will *transfer a ring* from your siren to the sailor.
Ας το δοκιμάσουμε!
*Click on the sailor in D4.*1archivecontrol_editmode_centercomment61a2dd75ddd9610cns_tile_34 17 cns_tile_44 18
NekonyancerΥπέροχα! This sailor now has *both* a silver ring and a gold ring. However, the gold ring is on top, so *he obeys only you now!*
There's space on each pawn for *three rings*, so it's possible for our opponent to steal him back again.
We need to get our new captured sailor home, but first we need to learn about *how sailors move.*1cns_tile_4461a2e6bad1a9d00cns_tile_44 6
NekonyancerSailors can only move *orthogonally* (up down left right). In addition, they can only move toward your *lair* in square F6.
*Click on your new captive in D4.*
Note the green squares. He can't move up to D3 because that takes him further from your lair, and can't move to E5 because that's a diagonal movement.2archivecontrol_editmode_centercomment61a2e6bad1a9d00cns_tile_43 13 cns_tile_55 13
NekonyancerHe can move to either E4 or D5 - both directions bring him closer to our lair. We want to keep him as far away from the *silver siren* as possible though. *She can mind-control him right back!*
*Click on E4.*3cns_tile_5461a2e6bad1a9d10cns_tile_54 16
NekonyancerΥπέροχα! It looks like we're off to a good start. However, enchanting this sailor has opened up a weakness...
Click continue, and *watch what happens!*1cns_tile_5461a2e6c0aa52800
Nekonyancer*The silver siren just moved onto our siren's square, pushing us out to a square of her choosing!*
This can only be done when one siren has more *magical power* (rings) than the other!
By enchanting the sailor last turn, we left ourselves weak. Our opponent took advantage of it and pushed us back!
Now, let's skip a couple turns...1cns_tile_3461a2e6f0a37a700cns_tile_34 6
NekonyancerLooks like our opponent is trying to get the sailor on A4 home! But with our siren's diagonal movement, we can catch up to him!
*Move your siren to D4.*2archivecontrol_editmode_centercomment61a2e823b17ec10cns_tile_14 1 cns_tile_44 18 cns_tile_45 17
Nekonyancer*And now to C3!*1archivecontrol_editmode_centercomment61a2e90e4f6ca10cns_tile_33 18 cns_tile_44 17
NekonyancerYikes, *she pushed us back again!* We really need to get another ring if we want her to stop shoving us around!
*First, let's move our siren to C4.*1archivecontrol_editmode_centercomment61a2e997e4bf210cns_tile_34 18 cns_tile_44 17
NekonyancerNow let's reclaim a ring!
*First, click on the sailor on D3.*
*Then click on your siren!*1archivecontrol_editmode_centercomment61a2ea8cf155f10cns_tile_34 18 cns_tile_43 17
NekonyancerOur opponent is about to move a sailor onto her lair. Click continue, and watch what happens!1archivecontrol_editmode_centercomment61a2ea9e7ac9a00
NekonyancerThe sailor disappeared, and our opponent scored a point. *Remember, first to four points wins!*
Additionally, *one* ring of each color on the sailor was returned to its owner.
!!! This is true even if the sailor has two gold rings! In that case, the second ring would be lost forever! !!!1archivecontrol_editmode_centercomment61a2eaa5c552700
NekonyancerWe could score our own sailor this turn, moving from F4 to F5 to F6. However, our siren already has *three* rings on her. If we score the sailor, she won't be able to hold the sailor's gold ring, and it will be *lost.*
Our opponent would lose her ring too.
I guess that's an even trade, but there's no rush. Our opponent can't catch up to this sailor, so we can leave him here for now.2cns_tile_6461a2eaa5c552700cns_tile_64 6
NekonyancerWe've covered everything now! Players will continue wrestling over these sailors until one player has brought four back to her lair.
Σας ευχαριστώ που ολοκληρώσατε το tutorial για το παιχνίδι *Canosa!*
Now get out there and win some games!3archivecontrol_editmode_centercomment61a2eaa5c552700
Nekonyancer
... και τώρα είσαι έτοιμος/η για το πρώτο σου παιχνίδι!
Εγγραφή Board Game Arena για να παίξει 839 διαφορετικά επιτραπέζια παιχνίδια σε απευθείας σύνδεση με τους φίλους σας και 10 186 000 παίκτες από όλο τον κόσμο :)
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