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Αυτός ο εκπαιδευτικός οδηγός υπάρχει χάρη στον χρήστη: wolmot0000
wolmotΚαλώς ήρθατε στο *[blue]Nidavellir[/blue]*!
A terrible evil is threatening this *dwarf kingdom*, and the King has asked you, one of the venerable *Elvalands* (chiefs of war), to form the best possible army to face this threat.
During *2 Ages*, you will search the *taverns* to hire the most skillful dwarves and recruit the most prestigious heroes.1pagemaintitletext000
wolmotEvery *turn* of each Age, you will have to bid with your *[blue]coins[/blue]* for the right to enter a *tavern* first.
[green][tip] Ages will have 4 turns with 2 players, only 3 turns with more players.[/green]2taverns-pre-bids-zone000
wolmotIn the *taverns* you will find dwarves of *5 different classes*, each with their distinct way of adding to the total *[blue]Bravery Value[/blue]* (points) of your army.3taverns000
wolmot*[blue]Blacksmiths[/blue]* will increase in value as you hire more, in a mathematical sequence (+3, +4, +5, +6, ...)4card-4000
wolmot*[blue]Warriors[/blue]* will add their point value, but the player with the *most* Warriors will also get their highest value *coin* added again.5card-15000
wolmot*[blue]Hunters[/blue]* will add a Bravery Value equal to the number of Hunters squared.6card-13000
wolmot*[blue]Explorers[/blue]* will just add up their point values.7card-30000
wolmot*[blue]Miners[/blue]* will have a Bravery Value equal to the sum of their point values multiplied by the number of Miners you hire.8card-27000
wolmotDuring the game, you will be able to upgrade your basic coins to higher values from the *[blue]Royal Treasury[/blue]* chest.
This will improve your chances in the next tavern bids, but all your *coin values* will also add to your total Bravery Value.
[green][tip] The highest coin is *25*, so the first player that gets it will always have a certain way to win the tavern bid they want.[/green]9coin-28000
wolmotTo start, we just placed our *0* coin to bid on the first tavern, then bid the *2* and *3* coin on the next taverns.
Normally you would be able to arrange your bids until you are ready to *Confirm* your selection.10tavern-sign-061cb6afb4a29300
wolmotWhen all players are done bidding, the bids will be revealed and turn order will be shown here.
Your opponent has the highest bid, so they can select a dwarf from the Laughing Goblin Tavern first.1coin-3061cb6b0b3644700
wolmotThey have taken the *Warrior* with value 6.
Let's take the *Blacksmith* (because Warrior value 3 is about the lowest you can get).1tavern_061cb6b12a521310card-4 1
wolmot[red]!!![/red] Before we go to the next tavern, take a good look at what happened to our coins.
Every time you use your *0* coin in bidding, the *highest* of the two unused coins will be upgraded from the treasury.
The new coin will be the *sum* of the unused coins.
So because we kept our *4* and *5* coin, the *5* is replaced with a *9* coin.
1overall_player_board_8558812461cb6b14e6e4300
wolmotNow, on to the Dancing Dragon Tavern.
Let's recruit a *Hunter* next.2tavern_161cb6b14e6e4310card-13 3
wolmotOur opponent took the only available *Miner* from the Shining Horse Tavern.
So we have no choice left, just take another *Blacksmith*.
Afterwards, the taverns will be refilled for the next turn.1tavern_261cb6b32426eb10card-5 3
wolmotAll your recruited dwarves will be placed on your *board* here, with helpful counters for the Blacksmith and Hunter totals.
[red]!!![/red] Do you notice that dotted line below the first row?
That indicates you get to call a special *[blue]Hero[/blue]* each time you have recruited one dwarf of every class.
Let's skip a few recruitment turns to see how that works.
1player-board-061cb6b374f5cb00
wolmotWhen 2 players bid the *same coin* value, turn order is resolved by their *[blue]gems[/blue]*.
The highest gem gets to go first, and afterwards the players have to *trade gems* for the next turn.1gem-561cb6b7b0a1a600
wolmotBefore we look at the *Heroes*, one special thing here: instead of dwarves, the taverns might also contain *[blue]Royal Offering[/blue]* cards, like this *+3*.
They allow you to immediately upgrade any of your coins.1tavern_161cb6c220668f00tavern_1 3
wolmotAllright, if you now recruit this *Warrior*, you will have at least 1 dwarf of each class. This will grant the right to get a *Hero*. Let's see what they look like!1tavern_261cb6c588a62710card-22 3
wolmotAs you can see, there are many *Heroes* to discover.
Some belong to a specific dwarven class and are placed in the column of that class - they give higher values or count as multiple ranks.
Others are *Neutral Heroes*, that score in various ways or give you other special benefits.1popin_showHeroes_close61cb6c61a1c1800
wolmotFor now, since we already have a good amount of *Blacksmiths*, let's add *Aegur* from the first row of Heroes.
[green][tip] The Heroes from the bottom row, *Uline*, *Ylud* and *Thrud*, have some more complex powers. For your first game it is adviced to exclude them via the game options.[/green]2popin_showHeroes_close61cb6c61a1c1810
wolmotDuring the game, you can always take a peek at the available *Heroes* and their abilities via this help menu.
Note that your opponent will also be able to select a *Hero* after they recruit one of the remaining *Explorer* cards.
Now, let's continue to the *end of Age 1* to see what happens during an intermediate *[blue]Troop Evaluation[/blue]*!1tab-heroes61cb6c6a40f8d00
wolmotAt the end of Age 1, the King will perform a *Troop Evaluation*, checking who has the majority for each dwarven class currently.
The player with the strict majority (no ties), will receive the corresponding *[blue]Distinction[/blue]* award for that class.
They will be explained next, but you can also use this help menu any time during Age 1 to review them.
1tab-distinctions61cb6d0a9ec8500
wolmot*Distinction* awards:
+ *Warriors*: add *+5* to any coin immediately
+ *Hunters*: your *0* trade coin is replaced with *special 3 coin*
+ *Miners*: you get the *special value 6 gem*
+ *Blacksmiths*: add the *special Blacksmith* to your army
+ *Explorers*: recruit 1 of the first 3 cards of the *Age 2* deck
You will see the distinctions being awarded automatically when this last turn ends.2tab-distinctions61cb6d0a9ec8500
wolmotNow you know everything you need to discover *[blue]Nidavellir[/blue]*.
*Age 2* will proceed following the same rules.
Try to find your own preference or balance between *bidding high* or *upgrading coins*, and between recruiting *many dwarfs of the same class* (for majorities and points) or recruiting *many different dwarfs* (to get more Heroes).
The highest *Final Bravery Value* wins the game!1pagemaintitletext61cb6d7d6f2d301
wolmot
... και τώρα είσαι έτοιμος/η για το πρώτο σου παιχνίδι!
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