#123593: "show the path taken since your last turn"
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Τι συνέβη; Επιλέξτε από τα παρακάτω
Ελέγξτε αν υπάρχει ήδη αναφορά για το ίδιο θέμα
Εάν ναι, παρακαλούμε ΨΗΦΙΣΤΕ για αυτήν την αναφορά. Στις εκθέσεις με τις περισσότερες ψήφους δίνεται προτεραιότητα!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Λεπτομερής περιγραφή
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• Παρακαλούμε κάντε αντιγραφή/επικόλληση του μηνύματος που βλέπετε στην οθόνη σας, αν υπάρχει.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• Παρακαλώ εξηγήστε τι θέλατε να κάνατε, τι κάνατε και τι συνέβη
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v124
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• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v124
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v124
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• Τι εμφανιζόταν στην οθόνη όταν σταμάτησε (Κενή οθόνη; Μέρος του περιβάλλοντος του παιχνιδιού; Μήνυμα σφάλματος;)
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v124
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• Ποιο μέρος των κανόνων δεν έγινε σεβαστό από την μετατροπή του παιχνιδιού για την BGA
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• Είναι η παραβίαση των κανόνων ορατή στην αναπαραγωγή του παιχνιδιού; Αν ναι, σε ποια κίνηση;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v124
-
• Ποια ήταν η δράση του παιχνιδιού που ήθελες να κάνεις;
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• Τι προσπαθείτε να κάνετε για να ενεργοποιείσετε αυτήν την ενέργεια του παιχνιδιου;
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• Τι συνέβη όταν προσπαθήσατε να το κάνετε αυτό (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v124
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• Σε ποια φάση του παιχνιδιού προέκυψε το πρόβλημα (ποιά ήταν η τρέχουσα οδηγία στο παιχνίδι);
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• Τι συνέβη όταν προσπαθήσατε να κάνετε κάποια ενέργεια στο παιχνίδι (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v124
-
• Παρακαλούμε περιγράψτε το πρόβλημα απεικόνισης που έχετε. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v124
-
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. -
• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v124
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
It would make the game much more playable to be able to see the path along which the token crab has moved.
Especially in turn-based play, it is difficult to keep track of what the other player(s) have done--this information is critical to deducing which items are forbidden and which are hiding friendly crabs.
It would additionally be pretty useful to be able to place tags on spots which you believe are forbidden.
To be sure, the game is playable as-is, but it feels like work to comb through the log and manually translate the numbers into locations, trace through the tile layout, and figure whether any items were skipped over and thus are potentially forbidden. Having the program do that for you would make the game much lighter and more fun to play. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v124
Ιστορικό αναφορών
- Basically, a player can move the crab token in only a single direction.
- Players can check replay to see past moves.
The replay function is too slow
This change would improve the game, makes it much easier to play
Πρόσθεσε κάτι σε αυτήν την αναφορά
- Άλλο ID τραπεζιού/ ID κίνησης
- Το F5 έλυσε το πρόβλημα;
- Το πρόβλημα εμφανιζόταν αρκετές φορες;Παντού ; Τυχαία;
- Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
