#129568: "Balancing out Shutdown events"
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Τι συνέβη; Επιλέξτε από τα παρακάτω
Ελέγξτε αν υπάρχει ήδη αναφορά για το ίδιο θέμα
Εάν ναι, παρακαλούμε ΨΗΦΙΣΤΕ για αυτήν την αναφορά. Στις εκθέσεις με τις περισσότερες ψήφους δίνεται προτεραιότητα!
| # | Status | Votes | Game | Type | Title | Last update |
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Λεπτομερής περιγραφή
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• Παρακαλούμε κάντε αντιγραφή/επικόλληση του μηνύματος που βλέπετε στην οθόνη σας, αν υπάρχει.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Παρακαλώ εξηγήστε τι θέλατε να κάνατε, τι κάνατε και τι συνέβη
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
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• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
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• Τι εμφανιζόταν στην οθόνη όταν σταμάτησε (Κενή οθόνη; Μέρος του περιβάλλοντος του παιχνιδιού; Μήνυμα σφάλματος;)
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
-
• Ποιο μέρος των κανόνων δεν έγινε σεβαστό από την μετατροπή του παιχνιδιού για την BGA
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Είναι η παραβίαση των κανόνων ορατή στην αναπαραγωγή του παιχνιδιού; Αν ναι, σε ποια κίνηση;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
-
• Ποια ήταν η δράση του παιχνιδιού που ήθελες να κάνεις;
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Τι προσπαθείτε να κάνετε για να ενεργοποιείσετε αυτήν την ενέργεια του παιχνιδιου;
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• Τι συνέβη όταν προσπαθήσατε να το κάνετε αυτό (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
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• Σε ποια φάση του παιχνιδιού προέκυψε το πρόβλημα (ποιά ήταν η τρέχουσα οδηγία στο παιχνίδι);
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• Τι συνέβη όταν προσπαθήσατε να κάνετε κάποια ενέργεια στο παιχνίδι (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
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• Παρακαλούμε περιγράψτε το πρόβλημα απεικόνισης που έχετε. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
-
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. -
• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
Having played the game a lot, it seems that a lot of the cards are solely reliant on having certain icons available - like Informant.
If the cards turn up a stack of Informant based crimes, the deck can be easily manipulated so that the other player has no chance to play - and even when they do get chance to remove a locked crime, the player can put an Informant crime back into play.
This leads to long periods of frustration (especially with the loss of main gangsters) where you have 3 or more turns simply passing.
This can be solved in three ways
1) Have a better range of skills available for crimes. Two Leadership and Two Informant are essential for Act 3 - and without them, you're just passing until the end of the game.
2) Have passing for money being able to affect two crime/gangsters - that forces at least one to be a new one.
3) Allow Mercenaries - where a Gangster on the bottom row can be hired for one job at the cost of half their face value. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
Ιστορικό αναφορών
Πρόσθεσε κάτι σε αυτήν την αναφορά
- Άλλο ID τραπεζιού/ ID κίνησης
- Το F5 έλυσε το πρόβλημα;
- Το πρόβλημα εμφανιζόταν αρκετές φορες;Παντού ; Τυχαία;
- Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
