#162655: "Variable Goals not being selected properly"
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Τι συνέβη; Επιλέξτε από τα παρακάτω
Ελέγξτε αν υπάρχει ήδη αναφορά για το ίδιο θέμα
Εάν ναι, παρακαλούμε ΨΗΦΙΣΤΕ για αυτήν την αναφορά. Στις εκθέσεις με τις περισσότερες ψήφους δίνεται προτεραιότητα!
| # | Status | Votes | Game | Type | Title | Last update |
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Λεπτομερής περιγραφή
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• Παρακαλούμε κάντε αντιγραφή/επικόλληση του μηνύματος που βλέπετε στην οθόνη σας, αν υπάρχει.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
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• Παρακαλώ εξηγήστε τι θέλατε να κάνατε, τι κάνατε και τι συνέβη
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Microsoft Edge
-
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Microsoft Edge
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Microsoft Edge
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• Τι εμφανιζόταν στην οθόνη όταν σταμάτησε (Κενή οθόνη; Μέρος του περιβάλλοντος του παιχνιδιού; Μήνυμα σφάλματος;)
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Microsoft Edge
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• Ποιο μέρος των κανόνων δεν έγινε σεβαστό από την μετατροπή του παιχνιδιού για την BGA
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
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• Είναι η παραβίαση των κανόνων ορατή στην αναπαραγωγή του παιχνιδιού; Αν ναι, σε ποια κίνηση;
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Microsoft Edge
-
• Ποια ήταν η δράση του παιχνιδιού που ήθελες να κάνεις;
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
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• Τι προσπαθείτε να κάνετε για να ενεργοποιείσετε αυτήν την ενέργεια του παιχνιδιου;
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
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• Τι συνέβη όταν προσπαθήσατε να το κάνετε αυτό (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Microsoft Edge
-
• Σε ποια φάση του παιχνιδιού προέκυψε το πρόβλημα (ποιά ήταν η τρέχουσα οδηγία στο παιχνίδι);
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• Τι συνέβη όταν προσπαθήσατε να κάνετε κάποια ενέργεια στο παιχνίδι (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Microsoft Edge
-
• Παρακαλούμε περιγράψτε το πρόβλημα απεικόνισης που έχετε. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Microsoft Edge
-
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
-
• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
This is visible at any point in the game replay by looking at the main game board where the goals are displayed.
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Microsoft Edge
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
The physical game has 5 discs, double sided, to use for selecting which 4 goals will be in play. When using these, the rule book says:
Variable Goals: Instead of using the 4 basic goals (that are printed on the game board), shuffle the goal tokens, take 4 at random, and place them on top of the basic goals in any order."
But, the BGA implementation seems to have grouped these 10 goals AND the original 4 printed goals into a large pool of 14 total goals, and chooses 4 from those 14.
This can result in a game that is pretty much a joke, since those 4 printed goals are absurdly easy and will almost always occur in the course of typical game actions, requiring no extra effort or planning or sacrificing other plays that might otherwise be better plays. Those printed goals are meant to be beginner goals.
In this particular game, 2 of the goals were from among the 4 original printed goals: Have 2 or more wild Mantas, and, have 3 or more scoring locations in your scoring pile.
In this game, I triggered end game in NINE turns without even playing my Matrona once. I had three total cards in the scoring pile. This is not how the game was intended with variable goals. (And, as noted, not how the rule book is written).
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Microsoft Edge
Ιστορικό αναφορών
I'll make the fix soon
Table #653612169
Move #2
Progression 0%
We have two of the original goals and 2 of the variable ones.
Πρόσθεσε κάτι σε αυτήν την αναφορά
- Άλλο ID τραπεζιού/ ID κίνησης
- Το F5 έλυσε το πρόβλημα;
- Το πρόβλημα εμφανιζόταν αρκετές φορες;Παντού ; Τυχαία;
- Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
