#163396: "Text hard to read due to low resolution assets"
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Τι συνέβη; Επιλέξτε από τα παρακάτω
Ελέγξτε αν υπάρχει ήδη αναφορά για το ίδιο θέμα
Εάν ναι, παρακαλούμε ΨΗΦΙΣΤΕ για αυτήν την αναφορά. Στις εκθέσεις με τις περισσότερες ψήφους δίνεται προτεραιότητα!
| # | Status | Votes | Game | Type | Title | Last update |
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Λεπτομερής περιγραφή
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• Παρακαλούμε κάντε αντιγραφή/επικόλληση του μηνύματος που βλέπετε στην οθόνη σας, αν υπάρχει.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Παρακαλώ εξηγήστε τι θέλατε να κάνατε, τι κάνατε και τι συνέβη
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.3
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• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.3
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• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.3
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• Τι εμφανιζόταν στην οθόνη όταν σταμάτησε (Κενή οθόνη; Μέρος του περιβάλλοντος του παιχνιδιού; Μήνυμα σφάλματος;)
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.3
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• Ποιο μέρος των κανόνων δεν έγινε σεβαστό από την μετατροπή του παιχνιδιού για την BGA
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Είναι η παραβίαση των κανόνων ορατή στην αναπαραγωγή του παιχνιδιού; Αν ναι, σε ποια κίνηση;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.3
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• Ποια ήταν η δράση του παιχνιδιού που ήθελες να κάνεις;
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Τι προσπαθείτε να κάνετε για να ενεργοποιείσετε αυτήν την ενέργεια του παιχνιδιου;
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• Τι συνέβη όταν προσπαθήσατε να το κάνετε αυτό (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.3
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• Σε ποια φάση του παιχνιδιού προέκυψε το πρόβλημα (ποιά ήταν η τρέχουσα οδηγία στο παιχνίδι);
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• Τι συνέβη όταν προσπαθήσατε να κάνετε κάποια ενέργεια στο παιχνίδι (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.3
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• Παρακαλούμε περιγράψτε το πρόβλημα απεικόνισης που έχετε. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.3
-
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. -
• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.3
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
(Copying my comment from this thread: boardgamearena.com/forum/viewtopic.php?t=41661)
Agreed, would also like to get some insight into the reason behind this and whether it would be possible for the developer(s) to replace all assets with higher resolution ones. It is the only aspect of this implementation that detracts from the experience for me personally.
There are many other games with huge decks of unique cards so I don't think this is a storage / network bandwidth limitation.
You can see when zooming in on a card that the artwork looks mostly ok but the text has severe compression artifacts, making the game as a whole less accessible. A solution that has worked well in other games (e.g. Terraforming Mars, see attached screenshots) is to use blank cards and render the text on top rather than rasterizing it within the image. This achieves high quality at any scale/zoom level but requires a bit of work to implement properly.
In any case, switching to higher resolution assets would provide most of the same benefit and I imagine it would be much easier to get done. Hoping to see this happen and I would be happy to help with the technical work if needed. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.3
Ιστορικό αναφορών
Πρόσθεσε κάτι σε αυτήν την αναφορά
- Άλλο ID τραπεζιού/ ID κίνησης
- Το F5 έλυσε το πρόβλημα;
- Το πρόβλημα εμφανιζόταν αρκετές φορες;Παντού ; Τυχαία;
- Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
