#169684: "Progression percentage gets stuck at 50%"
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Τι συνέβη; Επιλέξτε από τα παρακάτω
Ελέγξτε αν υπάρχει ήδη αναφορά για το ίδιο θέμα
Εάν ναι, παρακαλούμε ΨΗΦΙΣΤΕ για αυτήν την αναφορά. Στις εκθέσεις με τις περισσότερες ψήφους δίνεται προτεραιότητα!
| # | Status | Votes | Game | Type | Title | Last update |
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Λεπτομερής περιγραφή
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• Παρακαλούμε κάντε αντιγραφή/επικόλληση του μηνύματος που βλέπετε στην οθόνη σας, αν υπάρχει.
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
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• Παρακαλώ εξηγήστε τι θέλατε να κάνατε, τι κάνατε και τι συνέβη
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.4
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• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
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• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.4
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• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.4
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• Τι εμφανιζόταν στην οθόνη όταν σταμάτησε (Κενή οθόνη; Μέρος του περιβάλλοντος του παιχνιδιού; Μήνυμα σφάλματος;)
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.4
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• Ποιο μέρος των κανόνων δεν έγινε σεβαστό από την μετατροπή του παιχνιδιού για την BGA
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
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• Είναι η παραβίαση των κανόνων ορατή στην αναπαραγωγή του παιχνιδιού; Αν ναι, σε ποια κίνηση;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.4
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• Ποια ήταν η δράση του παιχνιδιού που ήθελες να κάνεις;
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
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• Τι προσπαθείτε να κάνετε για να ενεργοποιείσετε αυτήν την ενέργεια του παιχνιδιου;
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• Τι συνέβη όταν προσπαθήσατε να το κάνετε αυτό (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.4
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• Σε ποια φάση του παιχνιδιού προέκυψε το πρόβλημα (ποιά ήταν η τρέχουσα οδηγία στο παιχνίδι);
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
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• Τι συνέβη όταν προσπαθήσατε να κάνετε κάποια ενέργεια στο παιχνίδι (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.4
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• Παρακαλούμε περιγράψτε το πρόβλημα απεικόνισης που έχετε. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.4
-
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
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• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.4
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
The game progress starts at 0% and increases by +10 for the first 5 turns (10%, 20%, 30%, 40%, 50%), but than it stays at 50% for the rest of the game. Even after the game ends, it stays at 50%.
In a solo game, you can ask no more than 78 questions (19 row/column counts, 6 even/odd, 7 compare values, 56 empty/filled) plus 2 guesses, so the game is limited to max. 80 turns. Each turn should at least increase the progress by 1.25 (or: first 3 turns +1, then 4th turn +2, then next 3 turns +1 then next turn +2, and so on).
And, if the game ends, the progress should be set to 100%, even if the game did not last 80 turns.
Most games will end earlier than 80 turns (e.g. after asking 56 empty/filled questions, you do not need to ask any other questions but can surely solve the puzzle. And if you use other questions and your mind, you probably need way fewer turns.). Therefor I would suggest a calculation that the first turns do increase the progress with higher steps and then slow down the increase to ensure that after 80 turns you do not exceed the 100. This respects the fact that the first some questions add more information and after some turns players may ask some more questions than needed, because they don’t see all information that the already existing answers reveal.
(Example for progress that gets slower over time: +7, +6, +6, +5, +5, +4, +4, +3, +3, +3, +3, +2, +2, +2, +2, +1, +1, … (staying at 99% until game ends).. this example is not based on statistics / calculation, it should just show the principle)
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v18.4
Ιστορικό αναφορών
Πρόσθεσε κάτι σε αυτήν την αναφορά
- Άλλο ID τραπεζιού/ ID κίνησης
- Το F5 έλυσε το πρόβλημα;
- Το πρόβλημα εμφανιζόταν αρκετές φορες;Παντού ; Τυχαία;
- Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
