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#24727: "Loading game log history takes a lot of time"
inforequest: Οι προγραμματιστές θα ήθελαν περισσότερες πληροφορίες σχετικά με αυτή την υπόδειξη.
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Πρόταση: κατά την γνώμη μου, τα ακόλουθα θα βελτίωναν σημαντικά την εφαρμογή του παιχνιδιού
Λεπτομερής περιγραφή
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
When returning to a turn-based game, the game log history is loaded. In other games, this is usually quite fast, but in The Crew, it takes a lot of time and takes more and more time as the number of missions increases. Is there a reason why it is quick in other games but so slow in The Crew? Is there a way to improve this?• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v13.1
Ιστορικό αναφορών
12 Σεπ 2020 20:08 •
squarerootofthree • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
18 Σεπ 2020 23:32 • I had a game get to about 2,500 moves. I understand this might be purely a problem with the BGA backend and the way games are loaded but it would take 90 seconds to load the table!
bgilmartin3 • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
9 Οκτ 2020 17:23 • This has been an annoyance to me as well. It would be nice if there was a way to delete the log history after completing a mission so that it starts fresh for each new mission and the loading time can be reduced.
cglafontaine • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
9 Οκτ 2020 23:19 • Agree with bgilmartin 3 - we only really need a log for the mission currently underway, the complete log is far too long.
The Archon • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
14 Οκτ 2020 17:31 • Just the current mission and the last mission ( for sake of discussion) would be sufficient.
grinspy • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
15 Οκτ 2020 15:52 • For any group playing campaign this is a MUST.
Scott_Bailey • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
30 Οκτ 2020 16:31 • Playing the campaign. Mission 26 w/ 45 total attempts (learning experience for most of us). Can confirm, it takes way too long to load the log!!!
I think it would be adequate to show the current mission log and the result of previous missions. Maybe like so:
<current mission start>
...
<current mission end>
Mission 2: commander y - success
Mission 1: commander x - success
Mission 1: commander y - fail
I think it would be adequate to show the current mission log and the result of previous missions. Maybe like so:
<current mission start>
...
<current mission end>
Mission 2: commander y - success
Mission 1: commander x - success
Mission 1: commander y - fail
tsaunat • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
9 Νοε 2020 19:03 • It is also really noisy as it loads.
Scottus • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
17 Νοε 2020 21:12 • Just keep the last 100 moves and chat
qantrim • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
22 Νοε 2020 15:45 • I agree. Only need a log for the current mission. My group complains about the same thing with having to load the entire log.
Usay Dress A H • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
23 Νοε 2020 1:54 • Table #125171767
Fine on Windows 7 but slow on iPad.
Even when the VERY first mission is about to end.
Fine on Windows 7 but slow on iPad.
Even when the VERY first mission is about to end.
vcsorensen • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
23 Νοε 2020 20:49 • I've gotten to Mission 36 with friends in campaign mode and I'm pretty sure the game chat included everything from mission one which means the game chat takes FOREVER to load!
marsleclair • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
25 Νοε 2020 21:27 • We only need the current mission info.
Bruce Leroy 33 • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
26 Νοε 2020 3:52 • Yeah, loading the entire history is completely unnecessary, and detracts greatly from the enjoyment of the game.
I'd suggest either only loading the history, for the current mission; or better yet, just have a grid of all possible cards and showing which ones have already been played out, during the current mission.
Thanks!
I'd suggest either only loading the history, for the current mission; or better yet, just have a grid of all possible cards and showing which ones have already been played out, during the current mission.
Thanks!
mamacy • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
28 Νοε 2020 22:50 • What about clearing the history to only the current or past 5 missions or something to lesson the information?
Glompbot • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
29 Νοε 2020 22:58 • I think if BGA can work out a way to clear the history between missions? so it trims M-1 (leaving only the current mission, and one mission previously in the log) that would be the ideal solution.
CanuckEddie • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
21 Δεκ 2020 18:59 • I just wonder why this game does this.
Other games don't walk you through game history - its just there if you want to go see it. (saving cases where it is deliberately hidden of course)
Other games don't walk you through game history - its just there if you want to go see it. (saving cases where it is deliberately hidden of course)
Izaak VC • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
5 Ιαν 2021 7:54 • This is indeed a problem when playing turn-based if the browser is opened again.
A solution could be to load only the last N actions and loading N more actions on demand by clicking the arrows at the bottom of the log display.
This would also decrease server traffic loads.
A solution could be to load only the last N actions and loading N more actions on demand by clicking the arrows at the bottom of the log display.
This would also decrease server traffic loads.
veniatregnum • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
7 Ιαν 2021 20:47 • Also agree that only the current or most recent mission's history is of pertinent value - loading the entire campaign's worth of individual tricks is a giant resource hog and delays returning to a turn-based game.
Aeneas90 • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
11 Ιαν 2021 16:40 • Totally agree with this one! history of older missions are not needed.
marsleclair • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
22 Ιαν 2021 17:50 • Alternatively, an option to turn the log off or hide it entirely would not only solve this issue but would be truer to the real game since you're not suppose to see the cards that have been played. Adding this option as a button or just in the settlings would be a great addition, especially for advanced players.
Po-tay-toe • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
29 Ιαν 2021 14:28 • Highly frustrating.
There is no need to load the history of missions that are completed. Only the active missions is relevant!
There is no need to load the history of missions that are completed. Only the active missions is relevant!
The_Bish • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
29 Ιαν 2021 14:52 • This needs fixing. On mission 43 and it's pretty unbearable. Just moves in current mission are required. Otherwise, great job.
But please fix this!!!
But please fix this!!!
TanRu • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
29 Ιαν 2021 16:22 • Agree with the suggestion above to show only the current mission.
rbu • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
9 Φεβ 2021 20:03 • It woud be great to load only the history of the curent mission.. it's not like the history of past missions bring useful information..
Wentu • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
21 Φεβ 2021 9:46 • I totally agree that current and one previous mission is enough, otherwise, it takes way too long to load.
zoilean • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
15 Μαρ 2021 19:33 • Agreed - this is essential. I'm up to mission 29 and the game is becoming unplayable.
Either just show the last 2-3 mission or give a button to clear history.
Otherwise awesome game
Either just show the last 2-3 mission or give a button to clear history.
Otherwise awesome game
SingleSlayer • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
15 Μαρ 2021 19:49 • just show the last 1, 2 or 3 missions please.
Or just current mission when re-loading.
Or just current mission when re-loading.
Tisaac • Οι προγραμματιστές θα ήθελαν περισσότερες πληροφορίες σχετικά με αυτή την υπόδειξη.:
18 Μαρ 2021 9:27 • Nothing I can do on my side, that's a framework issue so it should be addressed by admins.
If you started your table in campaign mode, you can just leave it at the end of a mission and hit "rematch", that will re-start at the same point without loosing any progression.
Leaving this report so you can upvote.
If you started your table in campaign mode, you can just leave it at the end of a mission and hit "rematch", that will re-start at the same point without loosing any progression.
Leaving this report so you can upvote.
Tisaac • Οι προγραμματιστές θα ήθελαν περισσότερες πληροφορίες σχετικά με αυτή την υπόδειξη.:
18 Μαρ 2021 9:29 • Nothing I can do on my side, that's a framework issue so it should be addressed by admins.
If you started your table in campaign mode, you can just leave it at the end of a mission and hit "rematch", that will re-start at the same point without loosing any progression.
Leaving this report so you can upvote.
If you started your table in campaign mode, you can just leave it at the end of a mission and hit "rematch", that will re-start at the same point without loosing any progression.
Leaving this report so you can upvote.
huehnerlady • Οι προγραμματιστές θα ήθελαν περισσότερες πληροφορίες σχετικά με αυτή την υπόδειξη.:
18 Μαρ 2021 11:24 • What I do in that case is cancelling the next mission and then 'propose a rematch'. if you then choose campain you start at the same mission as you left of, if the game is with exactly the same people
Phoxtrot • Οι προγραμματιστές θα ήθελαν περισσότερες πληροφορίες σχετικά με αυτή την υπόδειξη.:
20 Ιουλ 2021 19:14 • Yeah, that's basically what we did.
We finished a mission, abandoned the game and started a new one at the next mission.
Just to reduce the load times.
We finished a mission, abandoned the game and started a new one at the next mission.
Just to reduce the load times.
Phoxtrot • Οι προγραμματιστές θα ήθελαν περισσότερες πληροφορίες σχετικά με αυτή την υπόδειξη.:
20 Ιουλ 2021 19:21 • And yeah, it's a framework issue.
I think I once reported it as such, can't be sure.
The basic idea is that the framework should allow game to define natural breakpoints and the game would only keep info down to the last or previous last or previous previous... (configurable per game) breakpoint.
The tricky part is that the game must be able to restart from such a breakpoint without executing all the prior actions. This requires to save enough information in some kind of state object to properly reproduce the "board". (For instance, if you have a game where tokens can be placed on top of one another, you would need to redraw those tokens taking that piling up into consideration from a global state as you would no longer be able to always replay the actions that led to this piling up)
I think I once reported it as such, can't be sure.
The basic idea is that the framework should allow game to define natural breakpoints and the game would only keep info down to the last or previous last or previous previous... (configurable per game) breakpoint.
The tricky part is that the game must be able to restart from such a breakpoint without executing all the prior actions. This requires to save enough information in some kind of state object to properly reproduce the "board". (For instance, if you have a game where tokens can be placed on top of one another, you would need to redraw those tokens taking that piling up into consideration from a global state as you would no longer be able to always replay the actions that led to this piling up)
Ninolia • Οι προγραμματιστές θα ήθελαν περισσότερες πληροφορίες σχετικά με αυτή την υπόδειξη.:
29 Οκτ 2021 20:48 • This is also a huge problem for turn-based Nippon lately. Every time I open the game I'm forced to reload several times to get all moves, at least after we passed 100+ moves. It just stops loading randomly after 100+ moves.
Tonight 2021-10-29, I already tried reload 4-5 times, still no luck getting all history. Very frustrating, plus it also puts unnecessary load on your servers.
I think this is a very weak implementation for performance. It should only load current game status at start +the last round of moves. Any more history should be on request only. This should probably be implemented for all games, i.e. probably in the framework.
Tonight 2021-10-29, I already tried reload 4-5 times, still no luck getting all history. Very frustrating, plus it also puts unnecessary load on your servers.
I think this is a very weak implementation for performance. It should only load current game status at start +the last round of moves. Any more history should be on request only. This should probably be implemented for all games, i.e. probably in the framework.
Gonzabianchi • Οι προγραμματιστές θα ήθελαν περισσότερες πληροφορίες σχετικά με αυτή την υπόδειξη.:
16 Φεβ 2022 4:23 • Could this be a problem with not the game by itself, but another problem with the quantity of games you are playing? I have problems in all the games, and I currently playing 30+ turn based games...
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