#24937: ""In Good Company" module (expansion)"
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Τι συνέβη; Επιλέξτε από τα παρακάτω
Ελέγξτε αν υπάρχει ήδη αναφορά για το ίδιο θέμα
Εάν ναι, παρακαλούμε ΨΗΦΙΣΤΕ για αυτήν την αναφορά. Στις εκθέσεις με τις περισσότερες ψήφους δίνεται προτεραιότητα!
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Λεπτομερής περιγραφή
• Παρακαλούμε κάντε αντιγραφή/επικόλληση του μηνύματος που βλέπετε στην οθόνη σας, αν υπάρχει.
The second edition comes with a "market" version and 6 different modules, but one of these is far easier to implement than the others: Module 2, "In Good Company". It simply adds 12 extra cards to the game, and only a few new mechanics:
* Trading House is just like Pub, but you buy 2 points for 3 money and can only do that once per blue scoring round.
* Guild Hall, when it is scored, lets the owner choose any combination of rules and VPs adding up to 4. (This can also work similarly to the Pub if necessary, by giving the owner 4 rubles and then allowing the owner to buy up to
4 VPs for 1 ruble each.)
* Textile Factory scores 2 VP per "carpet" symbol on your workers.
* Sycophant scores *negative* one ruble. If you somehow have zero money after scoring the other red cards, then it must be discarded. Technically, you are allowed to discard it voluntarily during any red scoring phase to avoid losing the ruble.
* Debtor's Prison is the most involved: it's like Observatory, but you freely choose any card from the discard pile instead of drawing from a stack.
RULES (see Module 2): drive.google.com/file/d/1QaRei7Sx8Bgz1zH0qFlfIXHUx-WpPixp/view
• Παρακαλώ εξηγήστε τι θέλατε να κάνατε, τι κάνατε και τι συνέβη
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v85
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
The second edition comes with a "market" version and 6 different modules, but one of these is far easier to implement than the others: Module 2, "In Good Company". It simply adds 12 extra cards to the game, and only a few new mechanics:
* Trading House is just like Pub, but you buy 2 points for 3 money and can only do that once per blue scoring round.
* Guild Hall, when it is scored, lets the owner choose any combination of rules and VPs adding up to 4. (This can also work similarly to the Pub if necessary, by giving the owner 4 rubles and then allowing the owner to buy up to
4 VPs for 1 ruble each.)
* Textile Factory scores 2 VP per "carpet" symbol on your workers.
* Sycophant scores *negative* one ruble. If you somehow have zero money after scoring the other red cards, then it must be discarded. Technically, you are allowed to discard it voluntarily during any red scoring phase to avoid losing the ruble.
* Debtor's Prison is the most involved: it's like Observatory, but you freely choose any card from the discard pile instead of drawing from a stack.
RULES (see Module 2): drive.google.com/file/d/1QaRei7Sx8Bgz1zH0qFlfIXHUx-WpPixp/view
• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v85
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
The second edition comes with a "market" version and 6 different modules, but one of these is far easier to implement than the others: Module 2, "In Good Company". It simply adds 12 extra cards to the game, and only a few new mechanics:
* Trading House is just like Pub, but you buy 2 points for 3 money and can only do that once per blue scoring round.
* Guild Hall, when it is scored, lets the owner choose any combination of rules and VPs adding up to 4. (This can also work similarly to the Pub if necessary, by giving the owner 4 rubles and then allowing the owner to buy up to
4 VPs for 1 ruble each.)
* Textile Factory scores 2 VP per "carpet" symbol on your workers.
* Sycophant scores *negative* one ruble. If you somehow have zero money after scoring the other red cards, then it must be discarded. Technically, you are allowed to discard it voluntarily during any red scoring phase to avoid losing the ruble.
* Debtor's Prison is the most involved: it's like Observatory, but you freely choose any card from the discard pile instead of drawing from a stack.
RULES (see Module 2): drive.google.com/file/d/1QaRei7Sx8Bgz1zH0qFlfIXHUx-WpPixp/view
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v85
• Τι εμφανιζόταν στην οθόνη όταν σταμάτησε (Κενή οθόνη; Μέρος του περιβάλλοντος του παιχνιδιού; Μήνυμα σφάλματος;)
The second edition comes with a "market" version and 6 different modules, but one of these is far easier to implement than the others: Module 2, "In Good Company". It simply adds 12 extra cards to the game, and only a few new mechanics:
* Trading House is just like Pub, but you buy 2 points for 3 money and can only do that once per blue scoring round.
* Guild Hall, when it is scored, lets the owner choose any combination of rules and VPs adding up to 4. (This can also work similarly to the Pub if necessary, by giving the owner 4 rubles and then allowing the owner to buy up to
4 VPs for 1 ruble each.)
* Textile Factory scores 2 VP per "carpet" symbol on your workers.
* Sycophant scores *negative* one ruble. If you somehow have zero money after scoring the other red cards, then it must be discarded. Technically, you are allowed to discard it voluntarily during any red scoring phase to avoid losing the ruble.
* Debtor's Prison is the most involved: it's like Observatory, but you freely choose any card from the discard pile instead of drawing from a stack.
RULES (see Module 2): drive.google.com/file/d/1QaRei7Sx8Bgz1zH0qFlfIXHUx-WpPixp/view
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v85
• Ποιο μέρος των κανόνων δεν έγινε σεβαστό από την μετατροπή του παιχνιδιού για την BGA
The second edition comes with a "market" version and 6 different modules, but one of these is far easier to implement than the others: Module 2, "In Good Company". It simply adds 12 extra cards to the game, and only a few new mechanics:
* Trading House is just like Pub, but you buy 2 points for 3 money and can only do that once per blue scoring round.
* Guild Hall, when it is scored, lets the owner choose any combination of rules and VPs adding up to 4. (This can also work similarly to the Pub if necessary, by giving the owner 4 rubles and then allowing the owner to buy up to
4 VPs for 1 ruble each.)
* Textile Factory scores 2 VP per "carpet" symbol on your workers.
* Sycophant scores *negative* one ruble. If you somehow have zero money after scoring the other red cards, then it must be discarded. Technically, you are allowed to discard it voluntarily during any red scoring phase to avoid losing the ruble.
* Debtor's Prison is the most involved: it's like Observatory, but you freely choose any card from the discard pile instead of drawing from a stack.
RULES (see Module 2): drive.google.com/file/d/1QaRei7Sx8Bgz1zH0qFlfIXHUx-WpPixp/view
• Είναι η παραβίαση των κανόνων ορατή στην αναπαραγωγή του παιχνιδιού; Αν ναι, σε ποια κίνηση;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v85
• Ποια ήταν η δράση του παιχνιδιού που ήθελες να κάνεις;
The second edition comes with a "market" version and 6 different modules, but one of these is far easier to implement than the others: Module 2, "In Good Company". It simply adds 12 extra cards to the game, and only a few new mechanics:
* Trading House is just like Pub, but you buy 2 points for 3 money and can only do that once per blue scoring round.
* Guild Hall, when it is scored, lets the owner choose any combination of rules and VPs adding up to 4. (This can also work similarly to the Pub if necessary, by giving the owner 4 rubles and then allowing the owner to buy up to
4 VPs for 1 ruble each.)
* Textile Factory scores 2 VP per "carpet" symbol on your workers.
* Sycophant scores *negative* one ruble. If you somehow have zero money after scoring the other red cards, then it must be discarded. Technically, you are allowed to discard it voluntarily during any red scoring phase to avoid losing the ruble.
* Debtor's Prison is the most involved: it's like Observatory, but you freely choose any card from the discard pile instead of drawing from a stack.
RULES (see Module 2): drive.google.com/file/d/1QaRei7Sx8Bgz1zH0qFlfIXHUx-WpPixp/view
• Τι προσπαθείτε να κάνετε για να ενεργοποιείσετε αυτήν την ενέργεια του παιχνιδιου;
• Τι συνέβη όταν προσπαθήσατε να το κάνετε αυτό (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v85
• Σε ποια φάση του παιχνιδιού προέκυψε το πρόβλημα (ποιά ήταν η τρέχουσα οδηγία στο παιχνίδι);
The second edition comes with a "market" version and 6 different modules, but one of these is far easier to implement than the others: Module 2, "In Good Company". It simply adds 12 extra cards to the game, and only a few new mechanics:
* Trading House is just like Pub, but you buy 2 points for 3 money and can only do that once per blue scoring round.
* Guild Hall, when it is scored, lets the owner choose any combination of rules and VPs adding up to 4. (This can also work similarly to the Pub if necessary, by giving the owner 4 rubles and then allowing the owner to buy up to
4 VPs for 1 ruble each.)
* Textile Factory scores 2 VP per "carpet" symbol on your workers.
* Sycophant scores *negative* one ruble. If you somehow have zero money after scoring the other red cards, then it must be discarded. Technically, you are allowed to discard it voluntarily during any red scoring phase to avoid losing the ruble.
* Debtor's Prison is the most involved: it's like Observatory, but you freely choose any card from the discard pile instead of drawing from a stack.
RULES (see Module 2): drive.google.com/file/d/1QaRei7Sx8Bgz1zH0qFlfIXHUx-WpPixp/view
• Τι συνέβη όταν προσπαθήσατε να κάνετε κάποια ενέργεια στο παιχνίδι (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v85
• Παρακαλούμε περιγράψτε το πρόβλημα απεικόνισης που έχετε. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
The second edition comes with a "market" version and 6 different modules, but one of these is far easier to implement than the others: Module 2, "In Good Company". It simply adds 12 extra cards to the game, and only a few new mechanics:
* Trading House is just like Pub, but you buy 2 points for 3 money and can only do that once per blue scoring round.
* Guild Hall, when it is scored, lets the owner choose any combination of rules and VPs adding up to 4. (This can also work similarly to the Pub if necessary, by giving the owner 4 rubles and then allowing the owner to buy up to
4 VPs for 1 ruble each.)
* Textile Factory scores 2 VP per "carpet" symbol on your workers.
* Sycophant scores *negative* one ruble. If you somehow have zero money after scoring the other red cards, then it must be discarded. Technically, you are allowed to discard it voluntarily during any red scoring phase to avoid losing the ruble.
* Debtor's Prison is the most involved: it's like Observatory, but you freely choose any card from the discard pile instead of drawing from a stack.
RULES (see Module 2): drive.google.com/file/d/1QaRei7Sx8Bgz1zH0qFlfIXHUx-WpPixp/view
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v85
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
The second edition comes with a "market" version and 6 different modules, but one of these is far easier to implement than the others: Module 2, "In Good Company". It simply adds 12 extra cards to the game, and only a few new mechanics:
* Trading House is just like Pub, but you buy 2 points for 3 money and can only do that once per blue scoring round.
* Guild Hall, when it is scored, lets the owner choose any combination of rules and VPs adding up to 4. (This can also work similarly to the Pub if necessary, by giving the owner 4 rubles and then allowing the owner to buy up to
4 VPs for 1 ruble each.)
* Textile Factory scores 2 VP per "carpet" symbol on your workers.
* Sycophant scores *negative* one ruble. If you somehow have zero money after scoring the other red cards, then it must be discarded. Technically, you are allowed to discard it voluntarily during any red scoring phase to avoid losing the ruble.
* Debtor's Prison is the most involved: it's like Observatory, but you freely choose any card from the discard pile instead of drawing from a stack.
RULES (see Module 2): drive.google.com/file/d/1QaRei7Sx8Bgz1zH0qFlfIXHUx-WpPixp/view
• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v85
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
The second edition comes with a "market" version and 6 different modules, but one of these is far easier to implement than the others: Module 2, "In Good Company". It simply adds 12 extra cards to the game, and only a few new mechanics:
* Trading House is just like Pub, but you buy 2 points for 3 money and can only do that once per blue scoring round.
* Guild Hall, when it is scored, lets the owner choose any combination of rules and VPs adding up to 4. (This can also work similarly to the Pub if necessary, by giving the owner 4 rubles and then allowing the owner to buy up to
4 VPs for 1 ruble each.)
* Textile Factory scores 2 VP per "carpet" symbol on your workers.
* Sycophant scores *negative* one ruble. If you somehow have zero money after scoring the other red cards, then it must be discarded. Technically, you are allowed to discard it voluntarily during any red scoring phase to avoid losing the ruble.
* Debtor's Prison is the most involved: it's like Observatory, but you freely choose any card from the discard pile instead of drawing from a stack.
RULES (see Module 2): drive.google.com/file/d/1QaRei7Sx8Bgz1zH0qFlfIXHUx-WpPixp/view
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v85
Ιστορικό αναφορών
There is a separate expansion called "The New Society" which *includes* all of this expansion, plus many more cards, 7 replacements for base cards, 9 extra copies of base cards, extended aristocrat scoring, and rules to accommodate a 5th player. Originally (first edition), there was just a single expansion called "The New Society" that included everything, but these have been split apart into separate IGC and TNS expansions in the second edition.
If you ever decide to implement The New Society expansion on BGA, then all the above will have to be part of it, but it would be up to you whether you want to provide users the *option* of using only the "In Good Company" portion without the rest. I would personally very much love to have that option, particularly because 2-player games with the full NS expansion get *insane* and score like 250 points, and also because I think the fear of over-maxing your aristocrats is actually an interesting game mechanic which TNS blows away.
Πρόσθεσε κάτι σε αυτήν την αναφορά
- Άλλο ID τραπεζιού/ ID κίνησης
- Το F5 έλυσε το πρόβλημα;
- Το πρόβλημα εμφανιζόταν αρκετές φορες;Παντού ; Τυχαία;
- Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.