#33715: "Show +/- and/or final effect of resource expenditure / collection while action is in progress"
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Τι συνέβη; Επιλέξτε από τα παρακάτω
Ελέγξτε αν υπάρχει ήδη αναφορά για το ίδιο θέμα
Εάν ναι, παρακαλούμε ΨΗΦΙΣΤΕ για αυτήν την αναφορά. Στις εκθέσεις με τις περισσότερες ψήφους δίνεται προτεραιότητα!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Λεπτομερής περιγραφή
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• Παρακαλούμε κάντε αντιγραφή/επικόλληση του μηνύματος που βλέπετε στην οθόνη σας, αν υπάρχει.
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. -
• Παρακαλώ εξηγήστε τι θέλατε να κάνατε, τι κάνατε και τι συνέβη
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v14
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• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v14
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v14
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• Τι εμφανιζόταν στην οθόνη όταν σταμάτησε (Κενή οθόνη; Μέρος του περιβάλλοντος του παιχνιδιού; Μήνυμα σφάλματος;)
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v14
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• Ποιο μέρος των κανόνων δεν έγινε σεβαστό από την μετατροπή του παιχνιδιού για την BGA
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. -
• Είναι η παραβίαση των κανόνων ορατή στην αναπαραγωγή του παιχνιδιού; Αν ναι, σε ποια κίνηση;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v14
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• Ποια ήταν η δράση του παιχνιδιού που ήθελες να κάνεις;
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. -
• Τι προσπαθείτε να κάνετε για να ενεργοποιείσετε αυτήν την ενέργεια του παιχνιδιου;
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• Τι συνέβη όταν προσπαθήσατε να το κάνετε αυτό (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v14
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• Σε ποια φάση του παιχνιδιού προέκυψε το πρόβλημα (ποιά ήταν η τρέχουσα οδηγία στο παιχνίδι);
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. -
• Τι συνέβη όταν προσπαθήσατε να κάνετε κάποια ενέργεια στο παιχνίδι (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v14
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• Παρακαλούμε περιγράψτε το πρόβλημα απεικόνισης που έχετε. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v14
-
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v14
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
There are numerous points in the game during which players are taking multi-step actions to expend and/or collect resources. For the majority of these it seems as though the resource counters by the player’s mage area / mat are not updated until the action has been finalized.
For more complicated actions (especially for late game collection turns) it would be very useful if these counts would update as you made selections about what to spend or gain.
This could be implemented either by showing the currently selected +/- change next to each resource counter or by actual changing the number dynamically but highlighting it in some way to indicate it’s not the current pre-action value. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Safari v14
Ιστορικό αναφορών
During the collect phase, something that looks like a speech bubble shows above the components that either 1. gives you essences with no choice involved (ie seer gives you 1 calm), or
2. that you've chosen the essences you want to take with up to that point, but before you've move on to the other components (which the games throws at you in an order you can't personally pick).
So as soon as each of these speech bubbles show, your totals should also show in the mat area in the upper right. The mat area should update as each speech bubbles appears, not only once you've made final selection for all your components.
This would much more greatly match what playing this game is like in tabletop.
Here how's I and most people would go about it in tabletop: I would immediately collect the one obligatory Calm Seer collects, the two obligatory Elan that Chalice of Fire collects, and one obligatory Calm that my Hawk collects, and so on, and add those to my essence pools. Then, I'd move on to my components that involve choices. Let's say I've a got Celestial horse a Cursed Skull and an Alchemist's Tower, some of these to have constraints on what you can collect, some don't. It gets complicated, and here on BGA you can't even be helped out having your obligatory collections reflected in your total.
To solve this on BGA you should be able to either
1. Choose what order your go about collecting from your components in
or
2. As the speech bubbles show (either immediately because they're obligatory, or after you confirm your pick for each, but before you've confirmed for the next or 'started over') those speech bubbles should reflect in your mat area.
Personally, I prefer the second option between the two, but both would work to make the collection process more simple like what it is in tabletop.
If it is necessary to follow the variations in the number of essences during any action in progress, this must be done on a separate temporary display.
Maybe I misunderstood this suggestion, but this temporary display seems already implemented. Also, this suggestion seems to me, in its generality, not only useless, but contrary to the smooth running of the game.
Many times it is not clear what essences you will have after choosing the exchange or payment and would be great to have a live update when you exchange or collect did not have a choice in essence you would get
Πρόσθεσε κάτι σε αυτήν την αναφορά
- Άλλο ID τραπεζιού/ ID κίνησης
- Το F5 έλυσε το πρόβλημα;
- Το πρόβλημα εμφανιζόταν αρκετές φορες;Παντού ; Τυχαία;
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
