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Space Base αναφορές
#63467: "Random Number generator"
rejected: Οι προγραμματιστές πιστεύουν ότι δεν είναι καλή ιδέα ή ότι ο λόγος κόστους / οφέλους είναι πολύ υψηλός
6
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Πρόταση: κατά την γνώμη μου, τα ακόλουθα θα βελτίωναν σημαντικά την εφαρμογή του παιχνιδιού
Λεπτομερής περιγραφή
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
The random number generator for this game does not seem to work properly. If you roll 2d6 (two normal dice), the probabilities for each number are weighted most toward the middle numbers, six(13.89%), seven (16.67%), and eight (13.89%). This means that 44.45% of the time, the dice should equal one of those three numbers. After more than 80 plays of this game, I can tell you that there is no way those percentages are holding up. What appears to be happening is an even chance (9.09%) of rolling each number from 2 through 12, rather than the proper spread we should be seeing. The end result is an overwhelming amount of rolls away from what should be the most commonly rolled numbers.• Ποιο είναι το πρόγραμμα περιήγησής σου;
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Ιστορικό αναφορών
Talon378 • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
25 Απρ 2022 4:10 • This is occurring in every game I play of this game. The lack of compliance to what should be the proper probabilities for the spread of rolls means that the strategy of the game is altered and becomes MUCH more random.
Rick_M • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
6 Μαΐ 2022 7:05 • I also sense that the dice rolls are not random. We just played 4 games and (1)(2) roll was much too frequent. I remember the first time I played and rolled 4 elevens in a row to start the game. I'd run some stats on the dice, but capturing the data from a game would be much too tedious.
Also, we had the same 4 players and selected replay option. The game displays message saying that player order is randomized, but we were in same order each game.
Also, we had the same 4 players and selected replay option. The game displays message saying that player order is randomized, but we were in same order each game.
Talon378 • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
9 Μαΐ 2022 2:01 • Table #265890439
I had purchased sectors and set my board up to give me victory points any time I rolled a 7 or above. I rolled victory points once, and has to spend a cube to move to victory points a second time. It is ridiculous that in 50+ turns I could not roll a 7 or above. Fix your dice roller!
I had purchased sectors and set my board up to give me victory points any time I rolled a 7 or above. I rolled victory points once, and has to spend a cube to move to victory points a second time. It is ridiculous that in 50+ turns I could not roll a 7 or above. Fix your dice roller!
Biking Gamer • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
21 Ιουν 2022 20:06 • I concur - the dice rolls on this game (and others) does not appear random. I recommend using the milliseconds on clock time as a seed for your random number generator -- that should produce more random results.
Andrew C-137 • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
10 Φεβ 2023 16:29 • @ Rick_M
A simple solution for tracking dice throws is already there. All that needs to change with the stats at the end is to breakout a second column so that you can see the occurrences of single die results, then the second column shows "Two-Die" results. Right now having them combined is meaningless, but to see those separately, along with a total column at the end, will give you easily scrapeable data. One game of course won't be enough (anyone who's played roulette and seen a run of 50 reds knows what I'm talking about), and you'll have to extrapolate for 1's and 12 over 2 and 6's, but seeing that data over dozens of games might help people see if it's truly close to random.
A simple solution for tracking dice throws is already there. All that needs to change with the stats at the end is to breakout a second column so that you can see the occurrences of single die results, then the second column shows "Two-Die" results. Right now having them combined is meaningless, but to see those separately, along with a total column at the end, will give you easily scrapeable data. One game of course won't be enough (anyone who's played roulette and seen a run of 50 reds knows what I'm talking about), and you'll have to extrapolate for 1's and 12 over 2 and 6's, but seeing that data over dozens of games might help people see if it's truly close to random.
Shazzypaz • Οι προγραμματιστές πιστεύουν ότι δεν είναι καλή ιδέα ή ότι ο λόγος κόστους / οφέλους είναι πολύ υψηλός:
12 Φεβ 2023 16:18 • Developers are instructed to use the bga_rand() function, no flexibility to use another function. If you are concerned about the randomness, please upvote boardgamearena.com/bug?id=72077.
Antstad • Οι προγραμματιστές πιστεύουν ότι δεν είναι καλή ιδέα ή ότι ο λόγος κόστους / οφέλους είναι πολύ υψηλός:
7 Απρ 2023 1:40 • Just upvoted. I sware it's getting worse on the site.
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