#72121: "Cancel move should be default action when clicking on ship that already moved"
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Τι συνέβη; Επιλέξτε από τα παρακάτω
Ελέγξτε αν υπάρχει ήδη αναφορά για το ίδιο θέμα
Εάν ναι, παρακαλούμε ΨΗΦΙΣΤΕ για αυτήν την αναφορά. Στις εκθέσεις με τις περισσότερες ψήφους δίνεται προτεραιότητα!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Λεπτομερής περιγραφή
-
• Παρακαλούμε κάντε αντιγραφή/επικόλληση του μηνύματος που βλέπετε στην οθόνη σας, αν υπάρχει.
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. -
• Παρακαλώ εξηγήστε τι θέλατε να κάνατε, τι κάνατε και τι συνέβη
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v105
-
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις ένα screenshot αυτού του bug (καλή πρακτική), μπορείς να χρησιμοποιήσεις μια υπηρεσία φιλοξενίας εικόνων της επιλογής σου (για παράδειγμα snipboard.io) για να το ανεβάσεις και να αντιγράψεις/επικολλήσεις τον σύνδεσμο εδώ. είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v105
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v105
-
• Τι εμφανιζόταν στην οθόνη όταν σταμάτησε (Κενή οθόνη; Μέρος του περιβάλλοντος του παιχνιδιού; Μήνυμα σφάλματος;)
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v105
-
• Ποιο μέρος των κανόνων δεν έγινε σεβαστό από την μετατροπή του παιχνιδιού για την BGA
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. -
• Είναι η παραβίαση των κανόνων ορατή στην αναπαραγωγή του παιχνιδιού; Αν ναι, σε ποια κίνηση;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v105
-
• Ποια ήταν η δράση του παιχνιδιού που ήθελες να κάνεις;
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. -
• Τι προσπαθείτε να κάνετε για να ενεργοποιείσετε αυτήν την ενέργεια του παιχνιδιου;
-
• Τι συνέβη όταν προσπαθήσατε να το κάνετε αυτό (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v105
-
• Σε ποια φάση του παιχνιδιού προέκυψε το πρόβλημα (ποιά ήταν η τρέχουσα οδηγία στο παιχνίδι);
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. -
• Τι συνέβη όταν προσπαθήσατε να κάνετε κάποια ενέργεια στο παιχνίδι (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v105
-
• Παρακαλούμε περιγράψτε το πρόβλημα απεικόνισης που έχετε. Αν έχεις ένα screenshot αυτού του bug (καλή πρακτική), μπορείς να χρησιμοποιήσεις μια υπηρεσία φιλοξενίας εικόνων της επιλογής σου (για παράδειγμα snipboard.io) για να το ανεβάσεις και να αντιγράψεις/επικολλήσεις τον σύνδεσμο εδώ.
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v105
-
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις ένα screenshot αυτού του bug (καλή πρακτική), μπορείς να χρησιμοποιήσεις μια υπηρεσία φιλοξενίας εικόνων της επιλογής σου (για παράδειγμα snipboard.io) για να το ανεβάσεις και να αντιγράψεις/επικολλήσεις τον σύνδεσμο εδώ. είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v105
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
Currently, when you are clicking on a ship you already moved, you undo that move, without any prompt form the UI.
I don't think this should be the default behavior.
Example:
I move ship A and then move ship B into the hex Ship A just vacated. Before committing my move I click ship A, which causes Ship A to back to the hex it came from. Since that was not what I wanted, I just clicked Ship A and moved it again.
This caused a collision which, of course, was not what I wanted.
At first, I thought it was a bug, but I can see that it is not a bug as such.
When first moving my ships, I was careful to move them in the right order. The confusing interaction with the UI caused me to, inadvertently, reverse the order of movement of my ships, causing the collision. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v105
Ιστορικό αναφορών
When clicking a ship you have already moved, but not committed, don´t automatically cancel that move, but display a "cancel move" button instead (or something similar).
Ships are just moved in order you move them.
If you cancel one move and move again, that move will be in last.
I let players to vote for that suggestion or not.
"Cancel move should NOT be default action when clicking on ship that already moved"
This other suggestion:
boardgamearena.com/bug?id=64967
... is regarding the same problem, and the solution that he suggests is actually better than mine.
I suggest you implement that instead.
Πρόσθεσε κάτι σε αυτήν την αναφορά
- Άλλο ID τραπεζιού/ ID κίνησης
- Το F5 έλυσε το πρόβλημα;
- Το πρόβλημα εμφανιζόταν αρκετές φορες;Παντού ; Τυχαία;
- Αν έχεις ένα screenshot αυτού του bug (καλή πρακτική), μπορείς να χρησιμοποιήσεις μια υπηρεσία φιλοξενίας εικόνων της επιλογής σου (για παράδειγμα snipboard.io) για να το ανεβάσεις και να αντιγράψεις/επικολλήσεις τον σύνδεσμο εδώ.
