#85084: "Team chat shouldn't be private by default"
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Τι συνέβη; Επιλέξτε από τα παρακάτω
Ελέγξτε αν υπάρχει ήδη αναφορά για το ίδιο θέμα
Εάν ναι, παρακαλούμε ΨΗΦΙΣΤΕ για αυτήν την αναφορά. Στις εκθέσεις με τις περισσότερες ψήφους δίνεται προτεραιότητα!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Λεπτομερής περιγραφή
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• Παρακαλούμε κάντε αντιγραφή/επικόλληση του μηνύματος που βλέπετε στην οθόνη σας, αν υπάρχει.
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. -
• Παρακαλώ εξηγήστε τι θέλατε να κάνατε, τι κάνατε και τι συνέβη
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v111
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• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v111
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v111
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• Τι εμφανιζόταν στην οθόνη όταν σταμάτησε (Κενή οθόνη; Μέρος του περιβάλλοντος του παιχνιδιού; Μήνυμα σφάλματος;)
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v111
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• Ποιο μέρος των κανόνων δεν έγινε σεβαστό από την μετατροπή του παιχνιδιού για την BGA
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. -
• Είναι η παραβίαση των κανόνων ορατή στην αναπαραγωγή του παιχνιδιού; Αν ναι, σε ποια κίνηση;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v111
-
• Ποια ήταν η δράση του παιχνιδιού που ήθελες να κάνεις;
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. -
• Τι προσπαθείτε να κάνετε για να ενεργοποιείσετε αυτήν την ενέργεια του παιχνιδιου;
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• Τι συνέβη όταν προσπαθήσατε να το κάνετε αυτό (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v111
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• Σε ποια φάση του παιχνιδιού προέκυψε το πρόβλημα (ποιά ήταν η τρέχουσα οδηγία στο παιχνίδι);
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. -
• Τι συνέβη όταν προσπαθήσατε να κάνετε κάποια ενέργεια στο παιχνίδι (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v111
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• Παρακαλούμε περιγράψτε το πρόβλημα απεικόνισης που έχετε. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v111
-
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v111
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. • Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v111
Ιστορικό αναφορών
Just make the team chat public at the end of the game to show no cheating occured
Also, if Team A knows wat Team B thinks their words are, they can skew future clues to cause confusion. This is not intended in the game design, I think.
Πρόσθεσε κάτι σε αυτήν την αναφορά
- Άλλο ID τραπεζιού/ ID κίνησης
- Το F5 έλυσε το πρόβλημα;
- Το πρόβλημα εμφανιζόταν αρκετές φορες;Παντού ; Τυχαία;
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
