#94313: "Atlantis Card Use Check"
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Τι συνέβη; Επιλέξτε από τα παρακάτω
Ελέγξτε αν υπάρχει ήδη αναφορά για το ίδιο θέμα
Εάν ναι, παρακαλούμε ΨΗΦΙΣΤΕ για αυτήν την αναφορά. Στις εκθέσεις με τις περισσότερες ψήφους δίνεται προτεραιότητα!
| # | Status | Votes | Game | Type | Title | Last update |
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Λεπτομερής περιγραφή
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• Παρακαλούμε κάντε αντιγραφή/επικόλληση του μηνύματος που βλέπετε στην οθόνη σας, αν υπάρχει.
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
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• Παρακαλώ εξηγήστε τι θέλατε να κάνατε, τι κάνατε και τι συνέβη
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
-
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
-
• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
-
• Τι εμφανιζόταν στην οθόνη όταν σταμάτησε (Κενή οθόνη; Μέρος του περιβάλλοντος του παιχνιδιού; Μήνυμα σφάλματος;)
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
-
• Ποιο μέρος των κανόνων δεν έγινε σεβαστό από την μετατροπή του παιχνιδιού για την BGA
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
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• Είναι η παραβίαση των κανόνων ορατή στην αναπαραγωγή του παιχνιδιού; Αν ναι, σε ποια κίνηση;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
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• Ποια ήταν η δράση του παιχνιδιού που ήθελες να κάνεις;
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
-
• Τι προσπαθείτε να κάνετε για να ενεργοποιείσετε αυτήν την ενέργεια του παιχνιδιου;
-
• Τι συνέβη όταν προσπαθήσατε να το κάνετε αυτό (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
-
• Σε ποια φάση του παιχνιδιού προέκυψε το πρόβλημα (ποιά ήταν η τρέχουσα οδηγία στο παιχνίδι);
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
-
• Τι συνέβη όταν προσπαθήσατε να κάνετε κάποια ενέργεια στο παιχνίδι (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
-
• Παρακαλούμε περιγράψτε το πρόβλημα απεικόνισης που έχετε. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
-
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
-
• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
-
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Mozilla v5
Ιστορικό αναφορών
Table #396781625
Table #398554013
Πρόσθεσε κάτι σε αυτήν την αναφορά
- Άλλο ID τραπεζιού/ ID κίνησης
- Το F5 έλυσε το πρόβλημα;
- Το πρόβλημα εμφανιζόταν αρκετές φορες;Παντού ; Τυχαία;
- Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
