Castle Combo
A quick and nifty card game by the publisher of Faraway.
Κάθε παίκτης θα ξοδέψει νομίσματα για να επιλέξει 9 κάρτες από 2 ανοιχτές αγορές στο τραπέζι (την κάτω και την άνω πόλη), δημιουργώντας κατά τη διάρκεια του παιχνιδιού ένα τετράγωνο 3x3 ανθρώπων που αλληλεπιδρούν μεταξύ τους για να ενεργοποιήσουν άμεσα εφέ και μπόνους τέλους παιχνιδιού.
Αριθμός παιχτών: 2 - 5
Διάρκεια παιχνιδιού: 10 mn
Πολυπλοκότητα: 2 / 5
Παίξτε Castle Combo και 1184 άλλα παιχνίδια online.
Δεν απαιτείται λήψη - παίζεις απευθείας από το πρόγραμμα περιήγησής σου.
Με τους φίλους σου και χιλιάδες παίχτες από όλον τον κόσμο.
Δωρεάν.
Παίξτε Castle Combo και 1184 άλλα παιχνίδια online.
Δεν απαιτείται λήψη - παίζεις απευθείας από το πρόγραμμα περιήγησής σου.
Με τους φίλους σου και χιλιάδες παίχτες από όλον τον κόσμο.
Δωρεάν.
Περίληψη κανόνων
Overview
Have the most points at the end of 9 rounds
Turn
First, you MAY spend one key to either move the Messenger to the other row OR discard the row the Messenger is on and refill it.
After which, you MUST buy a card in the row the Messenger is on, the cost is at the top left of the card (you may have ways to discount this cost, but never below 0). If you are unable to buy a card, you MUST take any available card but flip it face down and its features are no longer applicable, but you gain 6 coin and 2 Keys.
Regardless of whether the card you gained is faceup or facedown, place it into your grid orthogonally adjacent to an existing card whilst making sure not to go beyond the 3x3 boundaries.
After placement, carry out the card's ability. This may affect you, all opponents, or a neighbour of your choice.
The card may also instruct you to move the Messenger to a particular row.
After which, refill any row with fewer than 3 cards.
Game End
The Game ends after the 9th round, in which all players will have a 3x3 grid.
Any leftover gold can be assigned to Purses on cards up to the capacity of that Purse.
Cards score based on their particular requirements.
Facedown cards don't score anything.
Leftover Keys are worth 1VP each.
Gold not assigned to a Purse does not score anything.
The player with the most points wins!
If tied, the player with the most Gold not in a Purse wins!
