Quibbles
Το Quibbles είναι ένα γρήγορο παιχνίδι τακτικής με κάρτες που συνδυάζει τη δημιουργία σετ και τη λήψη αποφάσεων τακτικής.
To Quibbles προσφέρει ένα γρήγορο και έντονο παιχνίδι που διαρκεί περίπου 5 λεπτά ανά παίκτη
The rules are easy to learn and the gameplay quite addictive.
Αριθμός παιχτών: 1 - 6
Διάρκεια παιχνιδιού: 15 mn
Πολυπλοκότητα: 1 / 5
Παίξτε Quibbles και 1296 άλλα παιχνίδια online.
Δεν απαιτείται λήψη - παίζεις απευθείας από το πρόγραμμα περιήγησής σου.
Με τους φίλους σου και χιλιάδες παίχτες από όλον τον κόσμο.
Δωρεάν.
Παίξτε Quibbles και 1296 άλλα παιχνίδια online.
Δεν απαιτείται λήψη - παίζεις απευθείας από το πρόγραμμα περιήγησής σου.
Με τους φίλους σου και χιλιάδες παίχτες από όλον τον κόσμο.
Δωρεάν.
Περίληψη κανόνων
Quibbles
2-5 players, 8+, 5 minutes per player
Components
- 144 cards, numbered 1 to 6: 22×1, 22×2, 22×3, 24×4, 26×5, 28×6
Setup
- Shuffle the cards thoroughly.
- Draw 6 cards and put them in a face up row in the middle of the table.
- Deal every player a hand of 6 cards.
- Form a face down draw pile from the remaining cards and put it in the middle of the table.
- Make room for a discard pile.
- Every player makes room in front of them for a collection of 6 cards.
Goal of the game
To be the first player to collect cards with a total value of 21 points or more.
Gameplay
Play in turns. When it is your turn, you first choose to either SPLIT/COMBINE or DRAW.
SPLIT/COMBINE
Play 1 to 6 cards from your hand with a total value of 6 or less. Put them on the discard pile. Now take cards from the central row on the table in your hands.
SPLIT
• If you played a single card, you may take all sets of 2 or more cards with the same total value as the card you played.
Example: you play a 6 from your hand and now take back a pair of 3s, and a 2+4 set from the table. You leave a 1+5 set on the table, even though you were allowed to take it.
Note: every card in the row on the table can only be part of 1 set.
COMBINE
• If you played 2 or more cards, you may take all single cards with the same value as the total value of the cards you played.
Example: play a 1, a 2, and a 3 and take all three 6s from the table.
DRAW
Add 1 card from your hand face up to the row on the table, draw 2 cards from the draw pile, and put them in your hand.
NOTE: There is no hand limit.
ADDING TO COLLECTION
You may optionally move 1 card from your hand to your collection, for scoring. To do this, you must take all cards of the same value from your hand, with a minimum amount equal to the value of the card. Add one of them to your collection and discard the other cards.
In other words: to add a 5 to your collection, you need to have at least five 5s. But for a 2 you only need two 2s.
Example: you take all four 4s from your hand, put one 4 in your collection and discard the remaining 4s. You now have no more 4s in your hand.
NOTE: you can have only 6 cards in your collection. If you still want to add a card to your collection, you will have to remove one card from your collection first, and put it on the discard pile.
FINALLY
• Refill the central row to 6 face up cards with cards from the draw pile.
• When there are 10 cards in the central row, discard all cards and put 6 new face up cards on the table.
• If your hand is empty, all players have to discard the cards they hold in their hands. Deal every player a hand of 6 new cards.
Note: if the draw pile is empty, shuffle the discard pile and form a new pile.
Now it is the next player’s turn.
End of the game
You win as soon as you have a collection of six cards with a total value of at least 21 (for instance, a 1, 2, 3, 4, 5, and 6). The game ends immediately.
Expansions
The Magnificent Sevens
Add the seven 7 cards to the base game. All basic rules apply, with the following adjustment:
When COMBINING, you may play up to 7 cards from your hand, with a total value of 7 or less.
The Zero Heroes
Add the four 0 cards to the base game. All basic rules apply, with the following adjustments:
You cannot SPLIT a 0. You cannot STASH a 0 (that is, you cannot add it to your collection). You may use a 0 when COMBINING.
The Magnificent Sevens + The Zero Heroes
If you use both expansions, add all 23 expansion cards to the base game:
4× 0 2× 1, 2× 2, 2× 3, 2× 4, 2× 5, 2× 6 7× 7
All basic rules apply, with the following adjustments:
When COMBINING, you may play up to 7 cards from your hand, with a total value of 7 or less. You cannot SPLIT or STASH a 0 (that is, you cannot add it to your collection). You may use a 0 when COMBINING.
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