Όλες οι αναφορές
Room 25 αναφορές
#22405: "2 Modes: Trackable info revealed hidden (the way it is now)"
awaiting: Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Πρόταση: κατά την γνώμη μου, τα ακόλουθα θα βελτίωναν σημαντικά την εφαρμογή του παιχνιδιού
Λεπτομερής περιγραφή
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
I would like to see two different modes for the game:
1. Just the way it is now (great job btw). Perfect for real-time games.
2. An 'trackable info' version mostly for turn based games so players don't have to write tons of notes and go back in the log to see how the grid shifted and figure out the location of every tile that you have looked at or other players have given info about. It could include:
- Co-ordinates in the lop left corner of the tiles showing where they were at start of game.
Eg 4 2 would always show 4 2 even after being shifted
- In the top right of tiles; a tiny meeple in the color of any player that revealed the color of that tile, and a dot beside that in the color they said the tile is.
-If YOU have looked at an unrevealed tile, show the tile name only to YOU in the bottom left.
• Ποιο είναι το πρόγραμμα περιήγησής σου;
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Ιστορικό αναφορών
9 Αυγ 2020 23:06 •
proofb • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
24 Φεβ 2021 18:05 • I agree, there needs to be a way to keep information that is shared in the log on each tile directly. This kind of feature is needed to facilitate async play, where I'm taking maybe 1 action per day. Using the log replay feature is extremely tedious on desktop or near impossible on mobile.
Scottus • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
29 Ιουλ 2021 5:01 • Coordinates would be better with A-E, 1-5. Eg tile C 2
codehearted • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
30 Ιουλ 2021 4:04 • Thanks for the suggestion! Agreed that some kind of extra game mode may be a good idea, when time allows, though duplicating 100% of all information in the game log into the UI in a clean way would be quite difficult, especially for mobile where tooltips are not available.
In a realtime game, for myself at least, I usually can't remember 100% of the information from the past, especially when rooms have moved around, doing my best to remember what is where anyway is part of what makes the game fun in my opinion. It might be better for seasoned players to at least have the option to just show partial information - I don't have a particular suggestion on how much / which information yet, it's something worth thinking over.
Even in a realtime game, a mode like that might be useful for people still learning how to play, as long as it is intuitively designed.
About coordinates, I think that would just be confusing, especially to beginners, since the rooms move around. I picture something like giving the rooms letters instead - so if Alice says a hidden room labelled with the letter Q is Red, it would put in the log "Alice: Room Q is a Red room" instead of "Alice: This is a Red room". Or maybe just "Alice: Q is a Red room".
However, first the focus has to be 100% on fixing known bugs and getting out of Beta, and there are currently a lot of known bugs so it will probably be a while. Due to that and not being able to promise to get it done at this point in time, I'm leaving this as awaiting, but it sounds like a good idea.
In a realtime game, for myself at least, I usually can't remember 100% of the information from the past, especially when rooms have moved around, doing my best to remember what is where anyway is part of what makes the game fun in my opinion. It might be better for seasoned players to at least have the option to just show partial information - I don't have a particular suggestion on how much / which information yet, it's something worth thinking over.
Even in a realtime game, a mode like that might be useful for people still learning how to play, as long as it is intuitively designed.
About coordinates, I think that would just be confusing, especially to beginners, since the rooms move around. I picture something like giving the rooms letters instead - so if Alice says a hidden room labelled with the letter Q is Red, it would put in the log "Alice: Room Q is a Red room" instead of "Alice: This is a Red room". Or maybe just "Alice: Q is a Red room".
However, first the focus has to be 100% on fixing known bugs and getting out of Beta, and there are currently a lot of known bugs so it will probably be a while. Due to that and not being able to promise to get it done at this point in time, I'm leaving this as awaiting, but it sounds like a good idea.
codehearted • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
30 Ιουλ 2021 4:06 • Please don't take my opinions (for example about coordinates / room letters) as final decisions btw, if you disagree please say so, just explain why. It will be a while before this can be implemented in any case.
Hulb • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
7 Μαΐ 2023 3:14 • This may be a bit too far, but perhaps instead of 2 modes, there could be 3 modes
The no-track version and the full track version as discussed, but maybe also a semi-track version with a sort of "forgetful" mechanic where say, after 3 rounds, on round 4, info on round 1 gets forgotten to help turn based but also keep with the spirit of the memory game that this is
Of course, you can still use the log and replay to see everything, but as far as auto-tracking goes this forgetful mode would still retain some mystery at a glance
Also, a forgetful version of this would help with the guards, otherwise once they've said something it will be displayed on the game board all game so they can no longer change their lie or turn a truth into a lie
The no-track version and the full track version as discussed, but maybe also a semi-track version with a sort of "forgetful" mechanic where say, after 3 rounds, on round 4, info on round 1 gets forgotten to help turn based but also keep with the spirit of the memory game that this is
Of course, you can still use the log and replay to see everything, but as far as auto-tracking goes this forgetful mode would still retain some mystery at a glance
Also, a forgetful version of this would help with the guards, otherwise once they've said something it will be displayed on the game board all game so they can no longer change their lie or turn a truth into a lie
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