Όλες οι αναφορές
Tash-Kalar αναφορές
#36279: "Confusing behaviour with Void Summoner"
awaiting: Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Πρόταση: κατά την γνώμη μου, τα ακόλουθα θα βελτίωναν σημαντικά την εφαρμογή του παιχνιδιού
Λεπτομερής περιγραφή
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
Move 53: I summoned Void Summoner and then Gates of Oblivion. There were 2 different orientations from which the Gates could be summoned. The interface behaved oddly and a little confusingly--it first asked me to select a piece (only offering one common with highlighting); and then asked me to select another piece (a ring around the pattern, presumably to destroy). I'm not sure what the first selection was about.• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v89
Ιστορικό αναφορών
nandblock • Το σφάλμα δεν έχει ακόμα αναπαραχθεί από τους προγραμματιστές:
15 Μαρ 2021 21:53 • Possibly the interface could be improved simply by indicating WHY you're being asked to select a piece (e.g. to destroy, move, upgrade, etc).
Quinarbre • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
15 Μαρ 2021 22:39 • It has very little to do with Void Summoner actually.
Since you had two orientations for the Gate, you had to choose which "purple" piece to destroy (and then which "red" piece to destroy).
The prompts are very generic because the same code is run for a lot of distinct effects, if I begin writing different messages I'll lose a lot of code factoring (in a place where my code is already quite bloated). The colors of the highlighted squares are visual clues to what will happen to the selected pieces (red to destroy, blue to move, golden to place or upgrade, green to convert, black to downgrade).
Since you had two orientations for the Gate, you had to choose which "purple" piece to destroy (and then which "red" piece to destroy).
The prompts are very generic because the same code is run for a lot of distinct effects, if I begin writing different messages I'll lose a lot of code factoring (in a place where my code is already quite bloated). The colors of the highlighted squares are visual clues to what will happen to the selected pieces (red to destroy, blue to move, golden to place or upgrade, green to convert, black to downgrade).
Quinarbre • Αυτή η πρόταση δεν έχει αναλυθεί ακόμα από τους προγραμματιστές:
15 Μαρ 2021 22:39 • It has very little to do with Void Summoner actually.
Since you had two orientations for the Gate, you had to choose which "purple" piece to destroy (and then which "red" piece to destroy).
The prompts are very generic because the same code is run for a lot of distinct effects, if I begin writing different messages I'll lose a lot of code factoring (in a place where my code is already quite bloated). The colors of the highlighted squares are visual clues to what will happen to the selected pieces (red to destroy, blue to move, golden to place or upgrade, green to convert, black to downgrade).
Since you had two orientations for the Gate, you had to choose which "purple" piece to destroy (and then which "red" piece to destroy).
The prompts are very generic because the same code is run for a lot of distinct effects, if I begin writing different messages I'll lose a lot of code factoring (in a place where my code is already quite bloated). The colors of the highlighted squares are visual clues to what will happen to the selected pieces (red to destroy, blue to move, golden to place or upgrade, green to convert, black to downgrade).
Πρόσθεσε κάτι σε αυτήν την αναφορά
Παρακαλούμε να προσθέσετε εδώ κάτι που φαίνεται σχετικό για την αναπαραγωγή αυτού του σφάλματος ή για την κατανόηση της πρότασής σας:
- Άλλο ID τραπεζιού/ ID κίνησης
- Το F5 έλυσε το πρόβλημα;
- Το πρόβλημα εμφανιζόταν αρκετές φορες;Παντού ; Τυχαία;
- Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.