#90341: "More stats for Age of Civilization"
Με τι σχετίζεται αύτη η αναφορά;
Τι συνέβη; Επιλέξτε από τα παρακάτω
Τι συνέβη; Επιλέξτε από τα παρακάτω
Ελέγξτε αν υπάρχει ήδη αναφορά για το ίδιο θέμα
Εάν ναι, παρακαλούμε ΨΗΦΙΣΤΕ για αυτήν την αναφορά. Στις εκθέσεις με τις περισσότερες ψήφους δίνεται προτεραιότητα!
# | Status | Votes | Game | Type | Title | Last update |
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Λεπτομερής περιγραφή
• Παρακαλούμε κάντε αντιγραφή/επικόλληση του μηνύματος που βλέπετε στην οθόνη σας, αν υπάρχει.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Παρακαλώ εξηγήστε τι θέλατε να κάνατε, τι κάνατε και τι συνέβη
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v102
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v102
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v102
• Τι εμφανιζόταν στην οθόνη όταν σταμάτησε (Κενή οθόνη; Μέρος του περιβάλλοντος του παιχνιδιού; Μήνυμα σφάλματος;)
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v102
• Ποιο μέρος των κανόνων δεν έγινε σεβαστό από την μετατροπή του παιχνιδιού για την BGA
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Είναι η παραβίαση των κανόνων ορατή στην αναπαραγωγή του παιχνιδιού; Αν ναι, σε ποια κίνηση;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v102
• Ποια ήταν η δράση του παιχνιδιού που ήθελες να κάνεις;
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Τι προσπαθείτε να κάνετε για να ενεργοποιείσετε αυτήν την ενέργεια του παιχνιδιου;
• Τι συνέβη όταν προσπαθήσατε να το κάνετε αυτό (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v102
• Σε ποια φάση του παιχνιδιού προέκυψε το πρόβλημα (ποιά ήταν η τρέχουσα οδηγία στο παιχνίδι);
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Τι συνέβη όταν προσπαθήσατε να κάνετε κάποια ενέργεια στο παιχνίδι (μνμ σφάλματος, μνμ στην μπάρα κατάστασης, ...);
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v102
• Παρακαλούμε περιγράψτε το πρόβλημα απεικόνισης που έχετε. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v102
• Παρακαλώ κάνε αντιγραφή/επικόλληση του κειμένου που απεικονίζεται στα αγγλικά αντί για αυτό που είναι στη γλώσσα σου.. Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• είναι αυτό το κείμενο διαθέσιμο στο σύστημα μετάφρασης; Αν ναι, έχει μεταφραστεί για παραπάνω από 24 ώρες;
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v102
• Παρακάλώ εξηγήστε την πρότασή σας με ακρίβεια και περιεκτικότητα, ώστε να είναι όσο το δυνατόν πιο εύκολο να γίνει αντιληπτό τι εννοείτε.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Ποιο είναι το πρόγραμμα περιήγησής σου;
Google Chrome v102
Ιστορικό αναφορών
Πρόσθεσε κάτι σε αυτήν την αναφορά
- Άλλο ID τραπεζιού/ ID κίνησης
- Το F5 έλυσε το πρόβλημα;
- Το πρόβλημα εμφανιζόταν αρκετές φορες;Παντού ; Τυχαία;
- Αν έχεις απόσπασμα οθόνης από αυτό το σφάλμα (είναι καλή αυτή η πρακτική), μπορείς να χρησιμοποιήσεις το Imgur.com για να το ανεβάσεις και να κάνεις αντιγραφή/επικόλληση του συνδέσμου εδώ.