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Αυτός ο εκπαιδευτικός οδηγός υπάρχει χάρη στον χρήστη: Poukame0000
PoukameWelcome to the arena of Tash Kalar.
In this game, 2 mages will fight for victory by summoning beings to score points.
The first player reaching 9 points triggers the end game2archivecontrol_editmode_centercomment000
PoukameThere are 4 schools in the base game.
Start by selecting the Northern Imperial School (blue icon)3square_4_4010square_4_4 6
PoukameLet's have a tour of the interface.1archivecontrol_editmode_centercomment61c84232ce3a000
PoukameHere is the arena where the fight will happen.
Notice that there are [green]*green*[/green], [red]*red*[/red] squares and darker squares in the center. We'll see why later.2board61c84232ce3a000
PoukameThis is your hand. There are 3 kinds of cards:
1. Three beings from your school (on the left in blue),
2. Two legendary powerful beings (in red),
3. One flare action card (in green).
If you have used cards, your hand always refills at the end of your turn with this same distribution.3my_hand61c84232ce3a000hand_item_0_4 2 hand_item_0_11 2 hand_item_0_14 2 hand_item_7_0 1 hand_item_7_5 1 hand_item_flare_6 3
PoukameTalking about drawing, you only have 15 cards of beings in your deck (flare and legendary are common decks to both players and aren't displayed here).
You can also see your remaining tokens for beings: 17 for *common* and *heroic*, 3 *legendary*.
Next to the star is the point counter. *First player at 9 triggers the end game.* (or if a player can't draw a card)4player_board_9164107061c84232ce3a000
PoukameHere are the available tasks.
The 3 tasks in [blue]blue[/blue] are available. If you manage to meet the requirement for the task, you can claim it at the end of your turn (!!! you can only claim one task per turn)
The number of points each task gives is in the bottom right corner.
5the_tasks61c84232ce3a000current_tasks 2 next_task_item_17 1
PoukameThe task in [red]red[/red] is not yet available, but both players can see it for strategy purpose because it will come into play as soon as a task is claimed.6next_task_item_1761c84232ce3a000next_task_item_17 1
PoukameAlright, we are set, let's start fighting!7archivecontrol_editmode_centercomment61c84232ce3a000
PoukameEach player has 2 actions per turn.
An action can be summoning a being or placing a token on the board.
The only exception is the first player, he only has 1 action. That's your case.
Place a *common piece* on the board by clicking the square.8pagemaintitletext61c84232ce3a000page-title 1 square_4_5 7
PoukamePlace a *common piece* on the board by clicking the square.9square_4_561c84232ce3a010square_4_5 6
PoukameYour opponent just placed 2 common pieces (2 actions)1square_5_661c8428e502b500
PoukameNow pay attention to the cards.
In the top left there is an icon: 1 sword is for *common pieces* and 2 swords is for *heroic pieces*
Below there is the pattern you must have on the board to be able to summon that being.
Then the text at the bottom, describe the effect that being will do when he comes into play.
Let's try to create the pattern for the Chronicler.2archiveCommentElementPointerTargetInner61c8428e502b500hand_item_0_4 1
PoukamePlace 2 *common pieces* to create the pattern.3square_5_561c8428e502b510square_5_4 7
PoukamePlace the 2nd piece1square_6_561c842936eaa010square_6_5 7
PoukameYour opponent has just summoned a being and applied its effect, which was to upgrade it after summoning.
[red][tip] Once an effect has been resolved, the piece just becomes another piece on the board. Effects only apply upon summoning.[/red]1square_7_661c842c242cb600
PoukameSo, we now have the pattern of the Chronicler on the board. When you summon a being the square where it will appear is the *white square* on the card.1hand_item_0_461c842c733ff000
PoukameTo summon the being, *select the card* by clicking on it and then click the square to *place the being*.2square_5_561c842c733ff010square_5_5 7 hand_item_0_4 7
PoukameGreat!
Now the effect of the Chronicler is to *upgrade* a *common* piece and do a *move* with it.
1hand_item_0_461c842e12e9ce00
PoukameUpgrade this piece by clicking on it.2square_5_461c842e12e9ce10square_5_4 7
PoukameNow you can move it. But wait...
Tash Kalar is about planing and patterns.
Let's see if you can do a smart move...1square_5_461c842e7bac6100
PoukameYou'll notice that the *Knight* has a "L" shaped pattern.
Therefore, it would be smart to move your piece and get that "L" shape.
Let's do that!2hand_item_0_1461c842e7bac6100hand_item_0_14 2
PoukameMove the piece 1 square to the left by clicking the square.3square_5_461c842e7bac6110square_4_4 1
PoukameAwesome!!
Now you have the L shape and still 1 action this turn.
[tip] *The patterns can be rotated, mirrored etc as long as the pattern is correct it works. Also, a higher grade piece (heroic and/or legendary) can always replace a lower grade piece in the patterns.*
Now summon the Knight!1hand_item_0_1461c842ea5404700
Poukame[tip] The square where the Knight will pop is occupied by an enemy piece.
As long as the piece that come into play is equal or stronger than the piece being crushed, the summoning is possible.2square_5_661c842ea5404710square_5_6 7 hand_item_0_14 7
PoukameYou can do 3 *combat moves* without destroying *common pieces*.
Let's do that.1square_6_761c842f1193ce10square_6_7 6
PoukameLet's destroy this enemy *heroic piece*.
[red]!!! This is possible because we are doing combat move.
*Combat Move* = a move on an empty square or onto a square occupied by a piece of the *same rank or lower.*
*Standard Move* = a move on an empty square or onto a square occupied by a piece of *lesser rank*.[/red]
Perform the move.1square_7_661c842f798fda10square_7_6 6
PoukameLet's plan the future and move here.1square_8_561c842f91246d10square_8_5 6
PoukameThe goal in Tash Kalar is to score point by completing tasks.
Let's have a look at the task.2board61c843055774f00
PoukameHave a look at the *"Red Summoning"*.
It says that you need to *summon 2 beings, with at least 1 on a red square.*
That's exactly what you did!!
You summoned the Chronicler on a red square, then summoned the Knight. The task is fulfilled.
*Claim your first point by clicking on the task!*3the_tasks61c843055774f10current_tasks_item_11 6
PoukameLet's try to summon the *Infantry Captain*1hand_item_0_1161c84337ae0be00hand_item_0_11 2
PoukamePlace a *common piece* here and you will have the pattern.2square_7_561c84337ae0be10square_7_5 7
PoukameNotice that's according to the pattern you have 2 possibilities to summon the *Infantry Captain*:
- Either above the pattern (red cross)
- Or on the *heroic enemy piece*.
Let's summon it on your opponent! Click the *Infantry Captain* card then the square.1square_6_661c84356b7b3510square_6_4 13 square_6_6 7 hand_item_0_11 7
PoukameThe effect of the *Infantry Captain* is to do 2 *combat moves*.
Let's use these moves to destroy more enemy pieces!1hand_item_0_1161c8435d2002800
PoukameSelect your piece circled in [blue]blue[/blue] then click on the enemy piece circled in [red]red[/red]2square_5_661c8435d2002810square_4_5 2 square_5_6 1
PoukameNow same here. Select your piece circled in [blue]blue[/blue] and move it onto the enemy piece circled in [red]red.[/red]1square_6_561c8436698f7710square_6_5 1 square_7_5 2
PoukameNow you have 6 pieces on the board and your opponent only 1. You might think that is a good thing, but it's not always the case in Tash Kalar.1board61c84368a620b00
PoukameSee these 2 white icons?
- *The plain white one indicates the difference of pieces count between the 2 players*. Here you have 6, your opponent 1 therefore 5 difference (the minus sign means you have more)
- The *icon with swords* is the same, except it only counts heroic and legendary pieces. here you have 3, your opponent 0 therefore 3 difference.2diffs_placeholder_8537856361c84368a620b00
PoukameThis is an important concept because that is the condition to use the *flare card*.
The card has 2 effects: upper and lower.
Depending on the conditions, *either upper, lower or both effects can be triggered.*
[red]*!!! It's always the player with the less pieces that can use this card. It's powerful and can overturn the whole game. Always keep on eye on the piece counter.*[/red]
3hand_item_flare_661c84368a620b00hand_item_flare_6 1
PoukameHere you can see that your opponent has used the lower effect of the flare and placed a piece for free.1log_2561c843b7ad2d900
PoukameGreat! You are almost ready to start your first game.
Let's skip some moves and *see a last detail.*
[red]!!! The moves will take 30 seconds to complete. Please wait :) [/red]2archivecontrol_editmode_centercomment61c843b7ad2d900
PoukameThe last thing is the *legendary cards and tokens*
Legendary are powerful, but their pattern is complex. They always require heroic pieces in them.
On the current board situation, it is possible to summon the *Fire Dragon* this turn.1hand_item_7_061c845fc7120300hand_item_7_0 1
PoukameYou can see you only miss 1 heroic piece.2square_5_661c845fc7120300square_4_5 6 square_5_5 7 square_6_4 7 square_6_6 7 hand_item_7_0 1
PoukameHowever, we can summon the *High Priestess* onto our piece to replace the common with an heroic.3hand_item_0_1561c845fc7120300square_4_5 2 square_6_4 2 square_6_6 2 hand_item_0_15 2
PoukameSummon the *High Priestress* here.4square_4_561c845fc7120310square_4_5 6 hand_item_0_15 7
PoukameNow summon the *Fire Dragon*1square_3_561c8469b4e26410square_3_5 6 hand_item_7_0 6
PoukameLegendary pieces are difficult to kill for the opponent.
They also give you *1 point each as long as they are in play.*
However, *you can only have maximum 3 in play.*1square_3_561c846a1edb4b00
PoukameThat's it for this tutorial!
You did great and *you are now ready to start your first game.*
See you in the arena!
[tip] Reminder: the game ends is triggered when a player reaches 9 points or when one of the player's deck is empty. Then each player will play one last round.2archivecontrol_editmode_centercomment61c846a1edb4b00
Poukame
... και τώρα είσαι έτοιμος/η για το πρώτο σου παιχνίδι!
Εγγραφή Board Game Arena για να παίξει 839 διαφορετικά επιτραπέζια παιχνίδια σε απευθείας σύνδεση με τους φίλους σας και 10 192 000 παίκτες από όλο τον κόσμο :)
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